slaughterj
Mongoose
I'm just wondering if worrying with Armor Piercing is worth the trouble, or if I could consider just skipping it to speed up the pace of combat.
As it stands, high STR guys get STR damage added anyway, so they're doing more damage that way, without having to halve the armor DR. Further, for low DR, there's a good likelihood of it being halved, but it isn't much anyway, so who cares? For high DR, it probably won't be halved, so why bother worrying about it? Plus one has to remember to not add STR for finesse attacks (i.e., they won't get through armor DR).
Examples:
STR 16 guy with a AP 1 weapon, total of 4 AP - this will have a Leather Jerkin (DR 4), means a whopping 2 extra HP of damage are being done, but won't get through anything more - worth the trouble for the limited extra damage and the infrequency of penetration?
STR 20 guy with a AP 1 weapon, will get through up to DR 6, but still is only getting an extra 3 HP of damage - many won't exceed this level of AP - again, worth worrying about?
As it stands, high STR guys get STR damage added anyway, so they're doing more damage that way, without having to halve the armor DR. Further, for low DR, there's a good likelihood of it being halved, but it isn't much anyway, so who cares? For high DR, it probably won't be halved, so why bother worrying about it? Plus one has to remember to not add STR for finesse attacks (i.e., they won't get through armor DR).
Examples:
STR 16 guy with a AP 1 weapon, total of 4 AP - this will have a Leather Jerkin (DR 4), means a whopping 2 extra HP of damage are being done, but won't get through anything more - worth the trouble for the limited extra damage and the infrequency of penetration?
STR 20 guy with a AP 1 weapon, will get through up to DR 6, but still is only getting an extra 3 HP of damage - many won't exceed this level of AP - again, worth worrying about?