Exactly what I was thinking - not too much done across the board but just enough to nudge things in the right direction IMO.Silvereye said:I'm begining to like the look of those tweaks and tucks made.
And that would be the other major rules tweak then (and it totally slipped under the radar of the changes people expected from Armageddon)katadder said:well will be useful against any whitestar variant due to them all having dodge, think the gunship outguns it tho. but cant see its use in any battle other than v ISA
one more thing i just remembered after readin someones use of AJP bombs:
normal jump points scatter 2d6 minus your crew quality score. advanced jump points is 1d6 minus crew quality score. mostly AJPs will only scatter on 5 or 6 now but its better than nothing even if is 1-2 inches, also means you an jump point bomb with normal jump points if you want revenge on the AJP bombers.
katadder said:one more thing i just remembered after readin someones use of AJP bombs:
normal jump points scatter 2d6 minus your crew quality score. advanced jump points is 1d6 minus crew quality score. mostly AJPs will only scatter on 5 or 6 now but its better than nothing even if is 1-2 inches, also means you an jump point bomb with normal jump points if you want revenge on the AJP bombers.
Triggy said:Exactly what I was thinking - not too much done across the board but just enough to nudge things in the right direction IMO.Silvereye said:I'm begining to like the look of those tweaks and tucks made.
If the WSC-2 is still a 3+ dodge then that's exactly what I recommended in the first place for ship balance so I'd be happy with it. As for the WS - it's basically become the tournament WS that I'm also very happy about.