Armageddon for the Dilgar

TenaciousB said:
Then introduce the Dilgar back as a race into the game using one of the following well-used Sci-fi mechanics:

1) Cloning
2) Time travel
3) Lost Outpost
4) Parallel Universes colliding.

There's probably more.

Pick one, and give me a frickin Arma ship.

tneva82 said:
None that are appropriate in B5 universe...


what you mean like:-

time travel = war without end?
lost outpost = babylon 4? uncharted worlds at the rim?
Parellel universes colliding = thirdspace?
 
tneva82 said:
TenaciousB said:
Then introduce the Dilgar back as a race into the game using one of the following well-used Sci-fi mechanics:

None that are appropriate in B5 universe...

Beg your pardon, but a few of them HAVE been used in the B5 universe, and could be used again. The B5 universe is rich in its quirks and use of sci-fi mechanics - no reason to stop at the minis game.

I actually forgot another one:

5) Resurrection of dead/undead people.
 
TenaciousB said:
5) Resurrection of dead/undead people.
I vote for that, since Dilgar are the space-nazis it is quite possible they could go to Castle Wolfenstein and unlock the secrets of eternal life. Space Zombie Nazis!!!
 
Burger said:
TenaciousB said:
5) Resurrection of dead/undead people.
I vote for that, since Dilgar are the space-nazis it is quite possible they could go to Castle Wolfenstein and unlock the secrets of eternal life. Space Zombie Nazis!!!

oh come on everybody knows the dilgar survived the dilgar war and are in hiding in a secret base in antarctica!
 
I'm actually considering making an article for S&P about the Dilgar - perhaps part-story, part-shipstats piece about how they came back from the dead - not just the ships, but the people as well.

Seeing as Mongoose can't be arsed with it, I may as well step up to the plate - after all, if u want something done, and all that..... :lol: :wink:
 
Black Omega said:
what you mean like:-

time travel = war without end?

Of course that was pretty much unique case in B5 universum. Not something that would be "oh let's go back and bring back race X this week" thingie.

Unless you want to turn B5 into something totally against what JMS had. In that case you have just turned B5 into generic scifi thingie instead of the great serie it was.
 
tneva82 said:
Of course that was pretty much unique case in B5 universum. Not something that would be "oh let's go back and bring back race X this week" thingie.

Unless you want to turn B5 into something totally against what JMS had. In that case you have just turned B5 into generic scifi thingie instead of the great serie it was.

IN YOUR OPINION.

Acta has already strayed from what JMS's main concept of the B5 universe was - I'm sure he's absolutely 100% on board with the concept of most of the Armageddon ships, especially the galaxy's hugest flying sub-woofer.
:lol:

Again, to make the point, ACTA is not the B5 series - it is a ship combat game that happens to be set in the B5 universe. The timeline has moved into the Crusade era - doesn't mean the story has to stop.
 
TenaciousB said:
Again, to make the point, ACTA is not the B5 series - it is a ship combat game that happens to be set in the B5 universe. The timeline has moved into the Crusade era - doesn't mean the story has to stop.

But it still should maintain feel of the serie. Otherwise why bother with B5 background at all. Rename all into generic names and create generic fluff for it and be done with whole B5 thingie. Afterall if you can't be bothered about following even basic principles behind it why follow it at all?
 
tneva82 said:
But it still should maintain feel of the serie. Otherwise why bother with B5 background at all. Rename all into generic names and create generic fluff for it and be done with whole B5 thingie. Afterall if you can't be bothered about following even basic principles behind it why follow it at all?

Errr, whatever, dude - keep on trucking. :evil:
 
Hows about a Dilgar Invasion force that got lost in Hyperspace and just blind jumped out in the middle of nowhere and by chance found a small barely habitable rock to call "Home 2".

There's countless possibilities in the B5 universe for bringing the Dilgar back in one form or another.

Hell, The Drakh, servants of the Shadows didn't even bother to show up until after the Shadows had buggered off. They survive in the gulf between galaxies. Why couldn't a small Dilgar settlement in a farflung corner of the galaxy exist, and now the Dilgar are coming back seeking vengence on EA nad LONAW?
 
thePirv said:
Hows about a Dilgar Invasion force that got lost in Hyperspace and just blind jumped out in the middle of nowhere and by chance found a small barely habitable rock to call "Home 2".

There's countless possibilities in the B5 universe for bringing the Dilgar back in one form or another.

Hell, The Drakh, servants of the Shadows didn't even bother to show up until after the Shadows had buggered off. They survive in the gulf between galaxies. Why couldn't a small Dilgar settlement in a farflung corner of the galaxy exist, and now the Dilgar are coming back seeking vengence on EA nad LONAW?

Cos this is now the universe of no imagination :lol:
 
Ok here's a theoretical situation for you for bringing back some Dilgar. How about at the end of the dilgar war, seeing that the war was lost a bunch of the dilgar fled into hyperspace and have been on the run ever since. Like the elusive minbari Trigati prior to its demise at babylon 5 this group of dilgar appear from time to time but all attempts to track them down have failed.


...."Fleeing from the Earth Alliance tyranny, the last Mankhat, Pentactica, leads a ragtag, fugitive fleet, on a lonely quest, for a shining planet.... :D
 
TenaciousB said:
Cos this is now the universe of no imagination :lol:

So rather than using imagination to create ships APPROPRIATE for B5 universum you rather go for unimaginative way to get Dilgar into crusade era just for sake of it?

LOL!
 
tneva82 said:
TenaciousB said:
Cos this is now the universe of no imagination :lol:

So rather than using imagination to create ships APPROPRIATE for B5 universum you rather go for unimaginative way to get Dilgar into crusade era just for sake of it?

Well mongoose have done it with the raiders :)
 
tneva82 said:
So rather than using imagination to create ships APPROPRIATE for B5 universum you rather go for unimaginative way to get Dilgar into crusade era just for sake of it?

LOL!

NO, NOT JUST FOR THE SAKE OF IT! FOR THE SAKE OF SUPPORTING PLAYERS WHO EXCLUSIVELY PLAY DILGAR AND WANT TO FEEL INCLUDED IN THE GAME.

There's been plenty of suggestions for a Dilgar Era Arma equivalent. It doesn't have to be playable in Campaigns, doesn't even need an in-service date, but would be nice for Dilgar players to have the option for pick-up games where inservice dates aren't a factor.
 
What madness is this? There are plenty of ships for the Dilgar and it seems that few people bother to play to in service dates, so there's little reason not to use Dilgar against any other fleet.

Matt already said there'd be more Dilgar and Drakh stuff in the future, just not in Armageddon. What's the fuss about?
 
thePirv said:
NO, NOT JUST FOR THE SAKE OF IT! FOR THE SAKE OF SUPPORTING PLAYERS WHO EXCLUSIVELY PLAY DILGAR AND WANT TO FEEL INCLUDED IN THE GAME.

You can support Dilgar without bringing them back from the dead...

You know you can just create additional ships for the Dilgar war. No need to bring them back from the dead to crusade era.

Is that concept really that hard to grasp?
 
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