Are we done with the "update" books?

even all talking and disagreing is fine, you all know that this is game no?? not a religion :ROFLMAO::ROFLMAO:

you can play as you want, take what you want and what is not fine for you is not and nothing happens :)

i DMed a game, long time ago, that was based on traveller and the game was about some lost child whose sister was trying(with the help of players) to find him and resulted he was an experiment of the empire in mixing ai and humans to govern a ship while jumping and reducing time to one day per hexagon times of jump. Was cannon? no. Was fun? yes

so whatever way you play is right while you have fun playing it
 
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So.... anyway. As Matt said, an updated Vehicle Handbook is a year or more out. In the mean time, let me float this idea about adding back Fusion Plus as an option (which I 'believe' in as much as M-Drive, but hey, it's a 3I thing for sure):

This is just a preliminary thought, but I wonder if it would work:

TL10: Cost per space (of vehicle) Cr50000, Endurance = 30 days at cruise speed, 20 days at max speed, 360 days at minimal power (stationary with the engine running for life support, etc.)
TL13: Cost per space (of vehicle) Cr100000, Endurance = 60 days at cruise speed, 40 days at max speed, 720 days at minimal power.

Refueled with water, or at Cr500 per space with deuterium given 10x duration. Does not require more spaces, just replaces the 'normal' engine and fuel tanks with Fusion Plus units.

This is pretty much taken straight out of the updated CSC (p.117) and a medium-sized generator, which is really just ~2-3 kW or 3-4ish hp, so it might be weak if taken literally. It may instead make sense to make it a 'faster burning' reactor and cut the duration by 5 or 10 to up the horse (or poni) power to enough to give decent power to a vehicle.

Just thoughts at the moment, but it might make vehicles work more like they 'should' or did in the Classic adventures.
And if we cut the duration by 10 and then use heavy water, then we get back to the duration above, net ~25kW per space output, which given an 8-space ground car is about 150 267 horsepower. Close enough. You can still play with the VHB performance knobs for variance.

(edited for bad math)
I really like this tho I think we need a 3 tiered setup something like TL 9, TL 12, and TL15 this would explain why fusion becomes ubiquitous at TL 12 plus it would bring it in line with Highguard
 
Assuming the technology tree is similar in both High Guard and Vehicles, it's early fusion at eight, standard fusion at twelve, and advanced fusion at fifteen.

Supposedly, prefusion at six.
 
Assuming the technology tree is similar in both High Guard and Vehicles, it's early fusion at eight, standard fusion at twelve, and advanced fusion at fifteen.

Supposedly, prefusion at six.
And let’s be honest the technology tree is supposed to be the same that’s one of the biggest problems with the current version of the vehicle handbook it goes completely against the technology tree when it comes to fusion.
 
So.... anyway. As Matt said, an updated Vehicle Handbook is a year or more out. In the mean time, let me float this idea about adding back Fusion Plus as an option (which I 'believe' in as much as M-Drive, but hey, it's a 3I thing for sure):

This is just a preliminary thought, but I wonder if it would work:

TL10: Cost per space (of vehicle) Cr50000, Endurance = 30 days at cruise speed, 20 days at max speed, 360 days at minimal power (stationary with the engine running for life support, etc.)
TL13: Cost per space (of vehicle) Cr100000, Endurance = 60 days at cruise speed, 40 days at max speed, 720 days at minimal power.

Refueled with water, or at Cr500 per space with deuterium given 10x duration. Does not require more spaces, just replaces the 'normal' engine and fuel tanks with Fusion Plus units.

This is pretty much taken straight out of the updated CSC (p.117) and a medium-sized generator, which is really just ~2-3 kW or 3-4ish hp, so it might be weak if taken literally. It may instead make sense to make it a 'faster burning' reactor and cut the duration by 5 or 10 to up the horse (or poni) power to enough to give decent power to a vehicle.

Just thoughts at the moment, but it might make vehicles work more like they 'should' or did in the Classic adventures.
And if we cut the duration by 10 and then use heavy water, then we get back to the duration above, net ~25kW per space output, which given an 8-space ground car is about 150 267 horsepower. Close enough. You can still play with the VHB performance knobs for variance.

(edited for bad math)
I like this idea a lot.
 
My point in starting this thread was to know what to buy and not buy. Clearly, the Vehicles Handbook is not going to work with the 2022/2023 updates.

It would be nice to get a list of what's not changing and what is changing. Like, does anything in the OTU setting books (The Third Imperium, Sword Worlds, etc) need updating or are those just fine with the 2022/2023 updates?
 
My point in starting this thread was to know what to buy and not buy. Clearly, the Vehicles Handbook is not going to work with the 2022/2023 updates.

It would be nice to get a list of what's not changing and what is changing. Like, does anything in the OTU setting books (The Third Imperium, Sword Worlds, etc) need updating or are those just fine with the 2022/2023 updates?
Not sure why the VHB wont work with the '22 updates. Nothing Geir has said, has suggested to me, doesnt suggest that to me.
And what The updates have done, is changing formatting, changing to a (better) different art style guide and changing some mechanics and tables and inclusion of missing items. The Lore hasnt been touched.
 
My point in starting this thread was to know what to buy and not buy. Clearly, the Vehicles Handbook is not going to work with the 2022/2023 updates.

It would be nice to get a list of what's not changing and what is changing. Like, does anything in the OTU setting books (The Third Imperium, Sword Worlds, etc) need updating or are those just fine with the 2022/2023 updates?
It will work fine. Except some of the vehicles in the Core book will get a touch-up to make them better. Or at least make better sense. And it better work with the Robot Handbook and the CSC update and Highguard '22 or I'm really falling down on the job .
 
sounds like to me there is nothing to worry about or get worked up about ... tweaks/improvements/clarifications are great. A lot of people did seem to have issues with the old Vehicles book... sounds like a great idea to actually do something about it. Sure Geir will do a top notch job with it. As always one take them or leave new books as you wish. All that really matters is what you are playing and if you enjoy it.

Wholesale changes would be a different matter but if they result in a better presentation or a better game... I'd still buy it and commit the old books back to mother earth in a appropriately solemn ceremony as we all will get at some point.
 
I do not want to see Mongoose wasting any more time on updating books or churning out the myriad of other books.

It's about time they sorted themselves out. They should IMO produce a few limited really good quality books like D&D 5th Ed that have been expertly checked, edited, illustrated and playtested well prior to publication. Perhaps a Players book, a Referees book, an Equipment/Vehicle/Weapons book and a Creatures/Worlds book. Thats all we need other than a few very good long and short Adventures.

But all this rubbish that is getting churned out now ..... losing the will to consider any of it.
 
If you only make the tiny number of things that please everyone, you aren't going to have a successful business. If they only made things that were interesting to me, they wouldn't have made Pirates of Drinax or Secrets of the Ancients, but those are quite popular. They obviously should make things that appeal to various audiences if there's enough people in those audiences to make it profitable.

They already made everything you "need". That's just the core rulebook and possibly Central Supply Catalogue and High Guard. Everything else is personal taste.
 
Dungeons and Dragons appear to have gotten the formula correct with a three volume format, practically right out of the gate.

I don't know if it's the (potential) complexity of a science fiction genre, but despite initially using the same formula, Traveller tends to just keep adding storeys to the existing structure.
 
They already made everything you "need". That's just the core rulebook and possibly Central Supply Catalogue and High Guard. Everything else is personal taste.
This.

Traveller is a framework. We don't intend for anyone to pick up and use everything.

Pick and choose what you need or are interested in, and leave the other books for other people and their campaigns. Simples :)
 
In which case stop making everything for the Third Imperium.

High Guard has alternative technology, 2300 is an alternate setting. Do another setting.
 
In which case stop making everything for the Third Imperium.

High Guard has alternative technology, 2300 is an alternate setting. Do another setting.
Create your own setting. I would prefer a gaming company put out one setting, done with quality work and ongoing support, instead of multiple settings where none of them get enough love.

Mongoose! Keep doing what you are doing.
 
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