alex_greene
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The text. It's an art department thing, out of the author's control.DamonJynx said:Harshlax said:the picture of the cycle doesn't have water opposing fire, it is adjacent. In the image, Earth opposes Fire. Indeed, instead of the traditional Fire vs Water, Air vs Earth the model shows Fire vs Earth and Air vs Water.
Wrack based on the Earth element is easy - "Rocks fall. Everybody dies." Ditto for Water: the character's own body's water content rebels against him. Most people are mostly water, after all.DamonJynx said:Harshlax said:included element specific wrack spells. I can see them for Fire and Air, the easy ones to imagine. earth is listed as teaching Wrack, but with no energy form associated, and where is Water's? Why offer Form/Set to only earth and Water? Form/Set (fire) and Form/Set (air) would be very effective spells.
DamonJynx said:Harshlax said:Where's the Desiccate spell?
DamonJynx, the players always hate it when the bad guys get to play with the cool tools first, don't they? :twisted:DamonJynx said:Harshlax said:Air Propulsion is such a good weapon, denying its targets a resist roll, I would ban it immediately. Pick your targets, cast the skill, and lift them up to your maximum height before cutting off the ability and allowing them to fall to Earth. With a skill of 41-50% that would inflict 3d6 damage on 3 random locations on each target, with no opportunity to resist!
I have an image of a Fire Elementalist striding onto a battlefield inside a SIZ 30+ man-shaped colossus of pure fire, sort of like the X-Man Armor.DamonJynx said:Harshlax said:The book is definitely a neat idea, but may I suggest if updating it, you consider and include discussions of the tactical uses of all 4 element's Form/Set and Animate spells, along with an exploration of how different energies and concepts could be used to apply Wrack to all of the elements?