A
Anonymous
Guest
I am just getting back into roleplay and wanted to confirm the rules for Armour Piercing and Damage Reduction.
Example MK1 GP Round DMG 2d8 AP 4
Say the perps armour has DR of 6.
Judge Shots does 10 DMG, does the AP lower the DR to 2 reducing the DMG to 8 or as the AP hasn't exceeded the DR, the full DR is applied reducing the DMG to 4?
Also can anyone recommend any decent sites with plot ideas, scenarios, additional rules etc.
Any help would be gratefully received.[/b]
Example MK1 GP Round DMG 2d8 AP 4
Say the perps armour has DR of 6.
Judge Shots does 10 DMG, does the AP lower the DR to 2 reducing the DMG to 8 or as the AP hasn't exceeded the DR, the full DR is applied reducing the DMG to 4?
Also can anyone recommend any decent sites with plot ideas, scenarios, additional rules etc.
Any help would be gratefully received.[/b]