Locutus9956
Mongoose
Another idea I just had but that would require signifigant rebalancing, would be to simply say something like beam: Roll 2d6, the weapon scores that many hits. Makes them reliable, powereful and also by the very nature of average scores on 2d6 totalled the damage scored will tend to clumb around 6-8 with the outside small and big hits becomeing increasingly unlikely the further they are from the average 7.
Now obviously that would mean any beam would average 7 hits so this particular rule would be WAY too good for ships stats they way they are currently (and indeed would be a signifigant improvement for any beam weapon with less than 6 or 7 dice so its not really one Id eve consider without totally redoing the fleet lists but its an idea I wouldnt entirely throw out for future editions if the lists were to be redone anyway for example.... (smaller ships should obviously NEVER get such a nasty weapon, rather Id suggest simply giving them a minibeam with a bunch of dice)
Now obviously that would mean any beam would average 7 hits so this particular rule would be WAY too good for ships stats they way they are currently (and indeed would be a signifigant improvement for any beam weapon with less than 6 or 7 dice so its not really one Id eve consider without totally redoing the fleet lists but its an idea I wouldnt entirely throw out for future editions if the lists were to be redone anyway for example.... (smaller ships should obviously NEVER get such a nasty weapon, rather Id suggest simply giving them a minibeam with a bunch of dice)