Samcollins
Mongoose
I believe aiming and auto fire do not mix well. Auto fire involves multiple attacks sometimes at multiple targets within 6 meters. Or, do the rules suggest that only first attack would get the aim bonus? Please clarify.
Samcollins said:I think it would be best to aid no aiming bonuses when using full auto. Seems cleaner. That's what I would suggest. Aiming bonuses with burst fire should still be ok
msprange said:Samcollins said:I think it would be best to aid no aiming bonuses when using full auto. Seems cleaner. That's what I would suggest. Aiming bonuses with burst fire should still be ok
I would be happy with this - any violent protests against?
I get the "realistic" feel this suggestion is going for, but this is a great example of how one situation should not add a level of complexity to the game. Overall use of full auto is to fill an area with fire not careful aim hyped up. So to keep the game cleaner I think going with Burst can aim but Full Auto is just full auto makes a lot more sense.Annatar Giftbringer said:Not violent, but shouldn't it be possible to aim carefully and then unleash full auto instead of a single shot? The first few shots (I.e the first attack, rules-wise) would hit more or less where the shooter aims, accurately and all, but soon the bullets will spread too much (2nd and possible further attack do not get aiming bonus).
If aiming bonus for burst is in, then it should be there for the first attack of a full autofire too, IMHO.
But does that not use up some of the "rounds" in that autofire thus lowering the chance to hit other targets?Infojunky said:So, none of y'all have ever walked a long burst onto target then?
Really? I thought Autofire was invented to allow better area saturation. I also thought that bursts were invented when they realized how many rounds were being burned vs targets hit. Thus the "burst" was created to allow more than one round heading toward a target while maintaining greater control of the weapon. I never new Autofire was invented to increase target hit rates. Interesting what I learn on this site. Too bad Autofire failed in its original task then.Infojunky said:Y'all know both Autofire and it's younger sibling Burst fire where invented to increase the likelihood of a Hit.
-Daniel- said:But does that not use up some of the "rounds" in that autofire thus lowering the chance to hit other targets?Infojunky said:So, none of y'all have ever walked a long burst onto target then?
-Daniel- said:Really? I thought Autofire was invented to allow better area saturation.Infojunky said:Y'all know both Autofire and it's younger sibling Burst fire where invented to increase the likelihood of a Hit.
-Daniel- said:I also thought that bursts were invented when they realized how many rounds were being burned vs targets hit. Thus the "burst" was created to allow more than one round heading toward a target while maintaining greater control of the weapon.
Ok, maybe I am misunderstanding, are you not saying Autofire should get additional to hit, to damage, and still keep the multi target capability?Infojunky said:Multiple Targets?!? When walking fire onto a target? doesn't that kinda defeat the purpose of walking fire onto target? Now if your target is a squad of infantry....-Daniel- said:But does that not use up some of the "rounds" in that autofire thus lowering the chance to hit other targets?Infojunky said:So, none of y'all have ever walked a long burst onto target then?
-Daniel- said:Or are you saying I need to pick on or the other when I use auto fire? So if I want to keep in on a single target than I should get additional damage and to hit but if I use the Autofire rule to target three people, it stays as is?
I have the feeling I might be misunderstanding what you are asking for.
It's all good. :mrgreen:Infojunky said:1st a Mea Culpa, this wasn't a good morning for me, everyone was wandering through my office and want a piece of me while I am cruising and responding to posts, thus they are crasser and more fragmentary than intended....
I understand. The dice pool was a nice way to deal with the situation. And I agree, it allowed the use on the core mechanic regardless of what setting I used.Infojunky said:What I was trying to say is that I prefer the 1st edition Auto-fire rules as a dice pool, thus various auto-fire modes can be used without express different mechanics.
For me, suppression is one of those things that I see players ignore all the time. It is a normal human response to a heavy stream of bullets flying over head to hunker down, not stand up to return fire. 8)Infojunky said:Though I have not worked out a satisfying suppression fire mechanic that wasn't a direct rip off of another game (Using the one from Savage worlds kinda). ...
Infojunky said:So, none of y'all have ever walked a long burst onto target then?
Y'all know both Autofire and it's younger sibling Burst fire where invented to increase the likelihood of a Hit.