ACTA Tournament June 2011 - Warlords of Walsall!

Right then gentlemen,

The new thread begins, please post all relative comments etc, in this thread rather than the april tournament thread. I'll update this over the next couple of weeks, so please keep checking by.

So, the Warlords of Walsall club, presents "Kings and Usurpers!" an ACTA tournament, comprising of a full days worth of ACTA gaming. Further details, a tournament pack, and venue details and directions will be included shortly.

This is the preliminary thread; so feel free to add comments, taunts, bold claims of victory etc etc. :)

Speak soon fellows :)
 
Well, the Kettering crew can muster at least 4 - Greg, Charles, Paul and myself - possibly 5 if young Alex can be cajoled into attending... plus Burger and a couple of the other regular attendees (Neil, Digger etc...) we should be able to muster at least a dozen players - happy days :D

I look forward to regaining my rightful title as KING OF WALSALL!!! :roll: :P :wink:
 
I might even be tempted by this. I missed the Noble Armada tourny and would have to gen up on my B5 ACTA and get a fleet ready for the table but I could certainly offer myself up as fodder (PS - I have a Vree fleet that has never won a game yet... I'm a good sport though!)
 
Just so I can get used to everything again what ruleset are you playing to? (edition/expansions etc)

And roughly what size would the battles be?
 
We will be playing upto P&P, less the Centauri Hunting packs, very much in the same vein as Charles' Kettering tournament. The fleet sizes per game, are yet to be arranged, and this is where I'd like some feedback.

I felt that playing 4 games, with smaller fleet sizes [like at Kettering], meant that we all got plenty of games, and I personally felt the day was very comfortable and not at all rushed.

However, I'll take on board suggestions, if theres an overwhelming move to playing 3 larger sized games then that might influence my choice. Otherwise, the format will be similar to charles' tournament, as I believe it was nice to use earlier fleets with ISD's in the first couple of games.

If you want to get a very rough idea of what I'll planning, take a look at charles' kettering tournament format from april.

:)
 
i'm in, gonna see if i can get a cheap train deal :-)
I liked charles tourney, some different fleets and everyone seemed to have a good day.
 
crazy, 31 return... OR two singles for £7.50 each?!
gotta love our railways, but where in the blue hell is rugely trent valley, I have to change there.... i honestly thought mcr to walsall would be a direct train, bah
 
Are we ok to bring Fleet Action scale fleets? - I never got round to buying the larger scale models, so all I have are the Fleet Action scale ones.
 
Fleet action, counters or even proxies are usually permitted. (We have had Cylon Vree, Colonial Battlestar EA and Cardassian Dilgar).
 
So you're saying I don't need to paint this fleet... I could bring 2 ketchup bottles, 6 gummy bears and 3 hobbits ;)

This is of course a joke, my Vree are on my painting table ready for base coating right now. :)
 
Hey up,

Yes, Fleet Action scale, normal Mongoose ACTA scale, counters, proxies, unpainted ships, its all fine. I think we'd draw the line at models that arent space ships; I used Cardassians for Dilgar and Federation for Earth Alliance. But I had my fleets, and what counted as what, worked out well in advance.

All I'd ask is that you make me aware, when you bang the fleet lists in, and your opponent knows exactly whats what.

Hiff, Rugeley Trent Valley is kind of in between Stafford, Lichfield and Cannock . . . . . its only about 30 minutes out of walsall :)
 
Hi,

Can anyone who is interested in this, save for Kenny, Paul, Greg and Alex, please PM for my paypal addy to send the deposit to. This is now moving ahead :)

A pack will follow shortly; so ya'll have ample time to prepare.

Rich.
 
As the attendees are rather polarised, I will try and match up members of Warlords and any non ketteringers, with members of the Kettering clan for the first round at least. The Swiss Chess format will be absolutely in use for the 3rd and 4th games; I may continued hand picked match ups for game 2, depending on how it influences draws. I'd like everyone to play somebody they've not played before, so if you find yourself playing against someone you have done before, let me know.

This tournament, will require you to keep a track of one particular ship in your fleet, at the end of each game. Further details of how to do this and why, will appear further down, but it is important to make an accurate record of which ship is receiving the alloted bonuses. It will be imperative for the last game.

Ancients, Shadows and Vorlons may not take part in this campaign at all, this tournament shall be a free zone. If your only fleet is one of these; please let me know.

10am -10.30am
Arrival at the Hall – coffee or tea refreshments, pre-game insults, taunts, declarations of conquest etc etc,

10.30am, Game 1 (6 pt Skirmish)
Annihilation scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
Skirmish or Patrol level ships, plus a maximum of 1 raid level ship, may be used in this game; max 8 ships.

This game is intended to be a morning shakedown; an opportunity to get into the swing of things. Please note, that I will require each player, to record one of their surviving ships to receive a free CQ increase. Provided this ship is used in game 2, it will carry over this increase, if the player has no ships left at the end of this game . . . . the player cannot receive this benefit.

noon - lunch break

12.30 - 2pm, Game 2 (3 pt Raid)
Rescue scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
No ships higher than raid level may be used in this game; max 8 ships.

If a player carried over a ship with CQ5 from the previous game, that ship retains its bonus, meaning that it starts game 2 with CQ5. Any ships which survive game 2, may qualify for a CQ bonus as with game 1, this may be a ship with CQ4 or it may be your ship with CQ5. This is to represent one of your ships becoming a veteran crew, the pride of your fleet, and will soon carry your flag officer. A player with no ships left cannot benefit from this bonus, if a players CQ5 ship is destroyed or de-crewed, the bonus is lost but so long as the player has surviving ships, the bonus may be allocated to a new ship.

2.15pm – 3.45pm, Game 3 (3pt Battle)
Blockade scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2262 or before apply to this game.
No ships higher than battle level may be used in this game; max 8 ships.

Any ships that received the CQ increase from previous games; may be used in this scenario. If any ships in your fleet survive; you may receive a free CQ bonus to carry into the final game. A ship which already has CQ6, may not receive a bonus, and if you already have a ship with CQ6 you may NOT give the bonus to another ship in your fleet. Otherwise a player with only CQ4 ships, may have one ship at CQ5, or a player with one CQ5 ship may increase it to CQ6.

4pm – 5.45pm, Game 4 (5pt Battle
Assassination scenario, fixed scenery, hyperspace permitted for 1 ship per fleet (this ship may not be carrying your flag officer; see below).
ISD's [in service dates] of 2262 or later apply to this game.
Maximum 10 ships; no other restrictions apply.

Each player, should have one ship at either CQ5 or CQ6, tracked from their previous games. This ship is now considered to be carrying your flag officer, and as such is your flagship, this ship is AUTOMATICALLY your qualifying ship for this scenarios special conditions. If a player has not managed to go through all the previous games, with at least 1 ship surviving, then that player may choose their qualifying ship as per the normal rules for this scenario.

evening - awards, final taunting and departures.

general info :
Fleets may be different for each game, though there is added incentive to keeping one particular ship in your list, races must be the same for games 1 and 2, 3 and 4. There is no requirement to submit lists prior to the date, though you may PM them to me if you wish, however I would like everyone to have a clear and concise written list prior to the start of the next game.

All P+P rules amendments apply with the exception of Centauri Hunting Packs.

Triggy's Beam system in operation (replacing the standard system)

Only official ship stats are to be used (except for P+P revisions) no exotic fan made productions. Proxy ships and counters are permissible, but if you use proxies, please make sure opponents are fully aware of what they are at the start of the game.

With the exception of the singular ship, at the end of each game, all other ships start games with CQ4.

other business:
Sadly the Warlords cannot match the fabled hospitality of Da Boss, however tea, coffee and some soft drinks will be served throughout the day, with some snacks potentially around also. Toilet and kitchen facilities are on-site.

We have parking available outside for about 4 vehicles, please bare this in mind, if you are going to be driving down and are concerned about parking please PM me.

The location is as follows; could a member from each party please PM me a mobile number for contact purposes:

Hatherton United Reformed church, Darwall Street, Walsall, West Midlands WS1 1DA (the church parking is best approached from Hatherton road; any queries on this please PM me)
 
By keeping the same race, and differing service dates, you have eliminited a number of races in one fell swoop.

Dilgar
Each of the 3 separate Earth eras
Drakh
Gaim
ISA
League
Army of Light
and of course Shadows and Vorlons.

And the following fleets have severely limited ships in 2248:
Brakiri
Psi Corps
pak'ma'ra

Which leaves us with:
Abbai
Centauri
Drazi
Minbari
Narn
Vree
and not forgetting Raiders.

I have about 12 fleets to select from, so I still have a good choice. I suspect others will not be so fortunate.
 
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