ACTA Tournament 2011 - Saturday April 9th

oh SOL can be as cheesy as heck, but I take a G'Quan in mine to divert peoples attention and make them think it's pooh.

well if you need extra centauri let me know.
 
Da Boss said:
Ok guys. I am looking at the work diary and best days for me are:

Saturday 26th or Sunday 27th March
Saturday 9th or Sunday 10th April - the latter is useful as I have an Archery event in the park going on as well.

Soo................

any preferences for Saturday or Sunday.

I need then to look at the food situtation and tournament format

Probably looking at 4 games as before - rising is size from Skirmish to Battle. I may again look at period theming each game unless people concerned they won't be able to play their fav fleets?

so for example

Game One - Dilgar War and before - ISD ships of 2232 or before
Game Two - Rise of Earth and the Earth-Minbari War - ISD 2248 or before
Game Three - The Time of War - ISD 2261 or before
Game Four
- A New Age - ISD 2261+ (ie no Vorlons / Shadows)

thoughts, comments, suggestions................

heh heh heh, in game one the Narn get.... the rothan and some goriths

actually, whilst i love the idea, it will probably be ea, dilgar and Centauri filling out the rosters, though you could put together abbai and drazi and vree fleets of a sort, oh and minbari of course, seeing as how their ships are even older then me
 
Ok where I think we are at present:

Saturday 26th or Sunday 27th March
Saturday 9th or Sunday 10th April

Saturday has 4 votes, Sunday 1

Attendees
Axolos
Burger
Grand Master Hiff
Star Lynx ?
Paul (Clanger) (*)
Adrian H
Digger
Kickaha
Kenny(*)?
Greg (*) ?

(organiser / player stand in) Da Boss (*)

Will try and match up first couple of rounds a member of Gregs Crew marked with (*) to vistors then Swiss Chess format for 3rd and 4th games. Hiff and Kickaha are playing each other 1st round - letme know if any other grudge matches.

Proposed draft Format
Shadows and Vorlons may not take part in Scenarios one or four

10am -10.30am
Sign-in - time to say hi, taunt opponents - make rash statements of victory

10.30am Game 1 (5 pt Skirmish)
The Dilgar War - ISD ships of 2232 or before (*)Max 8 ships (10 Drazi)
(*)following ships are also included due to fluff, coolness etc
Early EA: Avenger
Narn: Sho'Kos, Thentus, T'Loth, T'Rakk,
Abbai: Bimith,
Brakiri: Avioki, Batrado, Falkosi, Ikorta,
Drazi: Warbird,

MAY look at this a doubles game if people fancy it?

noon - lunch break

12.30 - 2pm,
Game 2 (3 pt Raid, minimum 1 raid ship (or higher PL)
Rise of Earth and the Earth-Minbari War - ISD 2248 or before (*)(terrain, no hyperspace), Max 8 ships (10 Drazi)
One Raid level or higher ship gets CQ 5
Ship exceptions as above

2.15pm - 3.45pm - Game 3 (3pt Battle)
The Time of War - ISD 2261 or before
Assassination - both players have a target ship - highest PL ship of opponent declared at the start of the Game. (One other ship of their fleet may start in hyperspace, terrain)
One Battle or higher gets CQ 5
Max 8 ships (10 Drazi)

4pm - 5.45pm - Game 4 (5pt Battle, must have at least one War(or higher) ship - this ship may not start in hyperspace)

Annihilation (One ship may start in hyperspace, terrain)
Max 10 ships (12 Drazi)
Clarification - your highest level ship must be on the table at the start-but get CQ 5
6pm - awards, final taunting and depart

All P+P rules amendments apply with the exception of Centauri Hunting Packs. (if you don't have this supplement please PM me)

Triggy's Beam system in operation:

1-2 miss
3-4 hit
5-6 hit and roll again on this table

General info
Fleets and races may be different for each game - just declare at the start of the tourney (and give a list to me).

Only official ship stats are to be used (but P+P revisions used)
Proxy ships are permissable but make sure oppoents fully aware of what they are at the start. I have a "large" collection of ships let me know if you want to borrow anything.

All ships have CQ 4 modified as normal by fleet rules/ abilities except as noted

The Shadows obey scenario rules for number of ships they are allowed to deploy in hyperspace
 
Da Boss said:
Proposed draft Format
Shadows and Vorlons may not take part in Scenarios one or four
Out of interest, if Shadows and Vorlons are banned from game 1 because neither race participated in the Dilgar War, are Minbari also banned for the same reason? What about Earth fleets other than Early Years? And the Army of Light didn't even exist then.

The Dilgar War - ISD ships of 2232 or before (*)Max 8 ships (10 Drazi)
(*)following ships are also included due to fluff, coolness etc
Early EA: Avenger
Narn: Sho'Kos, Thentus, T'Loth, T'Rakk,
Abbai: Bimith,
Brakiri: Avioki, Batrado, Falkosi, Ikorta,
Drazi: Warbird,

MAY look at this a doubles game if people fancy it?
The Warbird is interesting. Officially its ISD is 2234 but the Strikehawk's ISD is 2220 - apparently it took the Drazi 14 years to figure out how to remove the catapult and fit some more guns. :) Allowing it into game 1 removes that anomaly, and incidentally gives me another option for a fleet...

How will the doubles game work? Do both partners get 5 Skirmish points, or are the FAP's divided between the partners?
 
AdrianH said:
Da Boss said:
Proposed draft Format
Shadows and Vorlons may not take part in Scenarios one or four

Out of interest, if Shadows and Vorlons are banned from game 1 because neither race participated in the Dilgar War, are Minbari also banned for the same reason? What about Earth fleets other than Early Years? And the Army of Light didn't even exist then.

technically, from the rules, you can take a crusade EA fleet, but you will only be fielding ships that appeared in the Early list as well anyway.

the point being, the Vorlons and Shadows were not involved in intergalactic affairs at the time of the dilgar war (ie visibly, behind the scenes they were probably having a great time) the minbari however along with the other races all took some kind of stance, even if it was aloofness!
 
Not thought about how doubles work yet - see what interest there is for it.........likely to be 5 pts each on large tables...........

re the ship selction - yeah I read through the fleet lists again and looked at the fluff about them - the warbird was one that stood out - as was the Bimith.

re the fleets not being allowed:

Shadows - Still asleep
Vorlons - They can't be bothered
EA other eras - I'll add that rules
AOL - I thought that was only used after certian Date? I'll check
Minbari - well my favoured and detailed source for the Dilgar War has several covert actions being undertaken by the Minbari in this period.
 
can i be picky, blah blah ISA, they DO have a viable ship after all lol ;-)AOL has an active time period
 
Can't use AoL, but can use LONAW:
Because of this, combined League fleets may now only include
ships with an In Service Date of up to 2259. Players looking to
create a multiracial fleet after this may instead use the Army of
Light.
 
Da Boss said:
re the ship selction - yeah I read through the fleet lists again and looked at the fluff about them - the warbird was one that stood out - as was the Bimith.
And for the Narn, the T'loth and Thentus are mentioned in the big piece of fluff at the back of P&P as being in service by 2230, even if the Fleet List disagrees. :) The T'rakk is just half of a T'loth - literally.

The Falkosi is actually legal anyway. The FAQ says its ISD should be 2228.

re the fleets not being allowed:

Shadows - Still asleep
Vorlons - They can't be bothered
EA other eras - I'll add that rules
AOL - I thought that was only used after certian Date? I'll check
Minbari - well my favoured and detailed source for the Dilgar War has several covert actions being undertaken by the Minbari in this period.
Whereas my favoured and detailed source for the Earth-Minbari war, namely "In The Beginning", indicates that they took the Vorlon point of view. ;)

Besides, from a purely game point of view, if I'm playing Earth then I'd rather face a couple of Shadow Scouts and some fighters than 5 points' worth of Minbari. Interceptors actually work against Shadow weapons at that level. :)

The differences between taking a Nova, Hyperion and Olympus from EA 3rd Age versus the same from Early Years are (a) weapons, 3rd Age get pulse cannons and fusion missiles; and (b) initiative, 3rd Age gets +1, Early Years gets +0.

Grand Master Hiff said:
can i be picky, blah blah ISA, they DO have a viable ship after all lol ;-)
From the Fleet List:
In Service Dates: Though some of the ISA's ships existed before its creation in 2262, this fleet list may not be used in scenarios set before this date.
However, if some masochist actually wants to play with just a few Nolo'Tars, let him - simply define a new fleet list for the purpose of this game and call it "Rangers". :)
 
hey, you ignored the AOL rules, so I can ignore the ISA rules!

Because of this, combined League fleets may now only include
ships with an In Service Date of up to 2259. Players looking to
create a multiracial fl eet after this may instead use the Army of
Light.


although you could argue by the letter of the rules, their is nothing to say that the AOL cannot be chosen before 2259, though it is most certainly implied.
 
AdrianH said:
[Whereas my favoured and detailed source for the Earth-Minbari war, namely "In The Beginning", indicates that they took the Vorlon point of view. ;)

Although 'Deathwalker' contradicts that to some extent.
 
Grand Master Hiff said:
hey, you ignored the AOL rules, so I can ignore the ISA rules!
What I said was "And the Army of Light didn't even exist then". I agree that the AoL should not be valid in games 1 and 2. Besides, what's the point of playing AoL if you can't field a White Star or a G'Quan? :D
 
AdrianH said:
Da Boss said:
re the ship selction - yeah I read through the fleet lists again and looked at the fluff about them - the warbird was one that stood out - as was the Bimith.
And for the Narn, the T'loth and Thentus are mentioned in the big piece of fluff at the back of P&P as being in service by 2230, even if the Fleet List disagrees. :) The T'rakk is just half of a T'loth - literally.

The Falkosi is actually legal anyway. The FAQ says its ISD should be 2228.

Indeed I did the research and came up with the list :) Let me know anything else that seems odd

AdrianH said:
Whereas my favoured and detailed source for the Earth-Minbari war, namely "In The Beginning", indicates that they took the Vorlon point of view. ;)

As Greg says - its implied the Minbari either rescue or snatch Jha'dur at the end of the war............

In next update I'll clarify that only Early EA is to be used.
 
Any thoughts about allowing players to declare second choice fleets? If the previous tournament is anything to go by, the players are unlikely to abuse it. (Did anyone get a 0 for sportsmanship?. In that tournament it would have meant that, having originally declared Shadows for my first game and then found myself against someone's Narn, I could have switched to Earth for a more interesting battle.
 
AdrianH said:
Any thoughts about allowing players to declare second choice fleets? If the previous tournament is anything to go by, the players are unlikely to abuse it. (Did anyone get a 0 for sportsmanship?. In that tournament it would have meant that, having originally declared Shadows for my first game and then found myself against someone's Narn, I could have switched to Earth for a more interesting battle.

in theory it's a great idea, but in practice, someone could abuse it.

ted plays with EA, and takes Shadows as his backup. He thinks his EA is a good fleet, but then realises his opponent plays drazi, he knows that he's 99% guranteed a win with shadows, so swaps.
now, you or I might take the interesting fun matchup fleet, but ted, ted is a b'stard and wants to win at all costs. Poor tim the drazi player gets a good hiding.
 
I don't think I would bother taking a secondary fleet. It's enough work to make 4 different fleets to cover the different rules and scenarios and prepare all the sheets and minis, I don't want to do it all twice. But then, I don't want to be at a disadvantage if other people do this... so I say... just one fleet choice per game please ;)
 
I concur, of course the only issue then is if their is some poor bugger drazi draws a shadow fleet, of course in game 1 this is not an issue thanks to the shadows being a bit sleepy
 
Grand Master Hiff said:
in theory it's a great idea, but in practice, someone could abuse it.
Other way round - in theory someone could abuse it, in practice does the tournament draw any players who would? ;)

I concur, of course the only issue then is if their is some poor bugger drazi draws a shadow fleet, of course in game 1 this is not an issue thanks to the shadows being a bit sleepy
This is pretty much the issue I faced in the previous tournament, which is why I suggested it. ;)

The suggestions I made the last time I asked about this were that (a) both players in a game need to agree that one or both secondary fleets can be used, if either player says "no" then both use their first choices; and (b) if second choices are allowed but the players can't agree on which fleets to use inside a reasonable time limit, they're both forced to use first choices. That breaks the deadlock where, for example, player 1 has Earth and player 2 has Minbari, so player 1 wants to switch to Shadows, so player 2 wants to switch to Vorlons, so player 1 wants to go back to Earth, and so on... Five minutes later the decision is made for them and it will be Earth vs. Minbari.

So if Da Boss allows second choices and you're facing me, you get to use your second choice, but if you're facing Burger you don't. (Unless his one fleet is Drazi and your first choice is Shadows. ;))
 
i'm like burger really, I'll have 1 fleet per level. I probably have some flexibility that I will have models with me, but would say aw screw it, 3 G'Vrahns instead of making a full fleet up again
 
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