General Update
Saturday 20th February
Attendees
Greg (*)
Ken (Kennyboy) (*)
Neil (TGT)
Burger
Jim?
Hiffano
Star Lynx
G'Quan
Paul (Clanger) (*)
Shut Up Hippie
Adrian H
Alex (*)
Ben (not that Ben, call him New Ben) (*)
Darren (Possible)
Orphanmaker
Mister Pink
Digger
Nomad
(organiser / player stand in) Da Boss (*)
Will try and match up first couple of rounds a mmeber of Gregs Crew marked with (*) to vistors then Swiss Chess format for 3rd and 4th games.
Start same time as Aldershot - 10.30am gives people a chance to get brekkie on the way
Format
10am -10.30am
Sign-in - time to say hi, taunt opponents - make rash statements of victory
10.30am Game 1 (5 pt Skirmish)
Call to Arms - (terrain, no hyperspace), Max 8 ships (10 Drazi)
noon - lunch break
12.30 - 2pm, Game 2 (3 pt Raid, minimum 1 raid ship (or higher PL) )
Rescue - (terrain, no hyperspace), Max 8 ships (10 Drazi)
2.15pm - 3.45pm - Game 3 (2 pt Battle)
Assassination - both players have a target ship - highest PL ship of opponent declared at the start of the Game. (One other ship of their fleet may start in hyperspace, terrain)
Max 8 ships (10 Drazi)
4pm - 5.45pm - Game 4 (3 pt War, must have at least one War(or higher) ship - this ship may not start in hyperspace)
Annihilation (One ship may start in hyperspace, terrain)
Max 10 ships (12 Drazi)
Clarification - your highest level ship must be on the table at the start- ie if you have 1 Armegddon and 1 War, your Armegeddon ship must start on the table and your War may be in hyperspace. If you have 3 War PL ships, you may select one to be in hyperspace
6pm - awards, final taunting and depart
All P+P rules amendments apply with the exception of Centauri Hunting Packs.
Triggy's Beam system in operation
1-2 miss
3-4 hit
5-6 hit and roll again
General info
Fleets and races may be different for each game - just declare at the start of the tourney (and give a list to me).
VP system is the one from Wallsal boys.
Only official ship stats - proxy ships are permissable but make sure oppoents fully aware of what they are at the start. I have a "large" collection of ships let me know if you want to borrow anything.
All ships have CQ 4 modified as normal by fleet rules/ abilities
Shadows obey scenario rules for number of ships they are allowed to deploy in hyperspace
Victory and Defeat
firstly in each game establish the winner using Victory Points:
Destroyed ships
Scenario 1
Patrol (or “twofer”) ship – 5 pts, Skirmish = 10pts, Raid = 20pts, Battle = 30pts
Scenario 2
Patrol (or “twofer”) ship – 3 pts, Skirmish = 5pts, Raid = 10pts, Battle = 20pts, War = 30pts
+10 VP for highest PL ship within 6” of target ship at end of the battle, if both same non VP
Scenario 3
Patrol (or “twofer”) ship – 2 pts, Skirmish = 3pts, Raid = 5pts, Battle = 10pts, War = 20pts
+10 VP for Assassination target destroyed or survives
Scenario 4
Patrol (or “twofer”) ship – 1 pt, Skirmish = 2pts, Raid = 3pts, Battle = 5pts, War = 10pts, Armageddon: 20pts
General
If a ship is not destroyed but is Crippled and/or Skeleton Crewed gain ¼ VP
If a ship retreats from the board - 1/4 VP
If a ship surrenders/captured = Double VP
Holding Ground: If you have one ship left but opponent does not gain 5VP
Bought Fighters = VP equal to the PL of a wing worth of flights destroyed (not carried fighters).
Tournament Points
At the end of each game each player works out points (from table below)
Game result.....................Victor....................Vanquished
Draw.................................10............................. 10
Win by less than 10 VP’s......13............................. 7
Win by 10 or more VP’s........17.............................3
Win by 25 or more VP’s........20.............................0
or opponent concedes
assigns a sportsmanship score (0 –2) to their opponent.
deducts the number of ships they lost from that which they destroyed (this figure can generate a negative value)
eg - you destroyed 3 ships and lost 5 - you will score -2, if you had destroyed 5 ships and lost 3 you generate +2.
All these scores are then totalled to give the Tournament Points for each player for each game.
In the case of an overall tie for either 1st, 2nd and 3rd it will be decided on ships lost/destroyed, then ships destroyed, then sportsmanship – then how nice people are to me.