[ACTA] Slow Loading

Locutus9956

Mongoose
If a slow loading weapon fires, for whatever reason less than its full number of attack dice does the WHOLE system suffer from slow loading (and thus cant fire next turn) or can it fire the remaining attack dice that didnt fire next turn?

Example: A Demos fires 3AD of ballistic torpedoes, can it fire the repaining 3 next turn or do all 6 count as reloading as the system fired in turn 1.
 
The reason otherwise is the stealth rule, which says if a slow-loading weapon isn't fired because of stealth, it does not count as having fired.

This is discussed more fully here: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=30953
 
We need an official ruling here: there are rules in the book that could go either way. There is no basis in the rules for individual dice being "fired" or not. So we need an official ruling to sort it out.
 
If you fire any AD from a weapon system at all, it counts as being fired for that turn. Slow-loading received an extra addendum to it for Stealth because it was crappy to have something that did not actually get a lock still be forced to waste its payload.

For those who like the narrative, some of these weapons are a single shot worth lots of AD - like, say the Lightning Cannon. Just because you are rolling a zillion dice does not necessarily mean you are firing multiple guns or barrels, just that we as designers gave it a better effectiveness.

You fire the weapon system, it has been fired...so don't hold back the AD, there is no need. :)

-Bry
 
Mongoose Steele said:
You fire the weapon system, it has been fired...so don't hold back the AD, there is no need. :)

Thanks for the answer Bry. It wasn't so much as holding back the AD, it was using some AD against one stealth target and some against another, therefore failing with half and suceeding with the other half.
 
Mongoose Steele said:
If you fire any AD from a weapon system at all, it counts as being fired for that turn. Slow-loading received an extra addendum to it for Stealth because it was crappy to have something that did not actually get a lock still be forced to waste its payload.

For those who like the narrative, some of these weapons are a single shot worth lots of AD - like, say the Lightning Cannon. Just because you are rolling a zillion dice does not necessarily mean you are firing multiple guns or barrels, just that we as designers gave it a better effectiveness.

You fire the weapon system, it has been fired...so don't hold back the AD, there is no need. :)

-Bry

Unless you dont want something to blow up but still need to destroy it! :twisted: PMR comes to mind! MMMM Junk!
 
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