slaughterj said:
Two points:
1. Just because you have your shield raised does not mean combat has started and initiative has been rolled. You may raise your shield when you see horsemen riding up, as you are worried they may be bandits. But you don't always attack automatically, you may first engage in some discussion, and during that time you still might have your shield raised. But then all of sudden a cowardly horseman may release a crossbow bolt at you by surprise. Under the rules, do you get to use your shield? Are you not flatfooted?
If the players are staying out in the open and getting thier shields ready I would deem that the start of combat. They are obviously preparing for a fight and going defensive. Combat doens't have to start with the first sword swing, and in fact DMG 3.5 deems the start of a combat encounter is when one party has a chance to see the other. So nobody in that fight would be flat footed unless they attacked at the moment they saw the other group.
slaughterj said:
2. Flatfooted appears to be a very limited category, but there are equivalent situations which may arise during combat that put you in the same effective situation (no dodge/parry defense), e.g., if you are blinded, feinted, attacked by an invisible opponent, etc. In those situations, you are still getting your shield bonus, so why not flatfooted, which is the same situation mechanically?
You don't get a shield bonus when feinted and the only reason you get it against an invisible attacker or being blinded is due to a missing chart. It should be consistent that you don't get your shield in those situations.
Sutek said:
A) Characters going into a dark alley might raise thier shields, ready for an ambush, only to have thier shields not count suddenly, because they fail Spot checks and get jumped.
So if someone jumps them from behind they should get thier shield? Or fromt he side opposite thier shield arm? They must have reflexive parry to be able to react like that.
Sutek said:
B) Climbing a wall, you can't use your shield, so you strp it to you back. Halfway up, archers start shooting at you from an opposite wall. You can't Dodge, which is what the Shield adds to for ranged attacks currently, so you can't use your shield as protection...even though it's a big plank of wood and metal covering a third of you body from the rear. Makes no sense.
The problem is that the rules for shields as DV against rear attacks only apply to when you're being flanked.
slaughterj said:
Oly said:
To burden down every single attack against a shield carrying opponent with a new D% roll taking most attacks from 2 to 3 seperate dice rolls (and a roll of a new kind at that, D% being v.rare in D20) just doesn't seem like a simple or neat solution.
I'm concerned with that as well, it makes things less elegant. Also, shields are really more like mobile cover than concealment.
Shields in no way act as concealment, even though I was wrong earlier when I said it about tower shields. Concealment is somehting that blocks or makes it difficult to see somethign or someone. A person weilding a shield can still be seen as easily.
Shields do fit the description of Cover in the fact they are a barrier between attacker and defender. Since the definition of cover even mentions that object can be cover.
If you want a bonus from shields when you are flat footed or what not the easiest way to rule it is that it acts as cover. You would give the defender a bonus to defence equal to the bonus to parry of the shield but only to attacks coming from the direction the shield is in.
It would be three square around the defender one in front, one in front and to the left and one directly to the left. Though if the shield is on the right side that would be flipped.
This bonus would only be for flat footed since in all other situations where you lose the benefits of the shield you aren't facing any one direction. It's more complicated then I like but it would work for what you want. Plus if you just apply it to flat footed defenders you wouldn't have to incorprate combat facing on a grand scale.