So a discussion on the rules for shields has come up in another thread and to not dilute that thread anymore I wnated to adress some of the issues.
The shield currently on applies to all 8 faces when the weilder is able to react to the situation. ie not flat footed. In normal combat a person is aware of the things around him and can react to threats from all squares.
Adding Shield bonus to defense when flat footed means that the person can react to a situation where he isn't suposed to be able to react. Also if A character snuck up behind a person with a shield why should that person get a shield bonus? Realisticly that doesn't seem right. The guy he has suprised isn't magically aware enough to spin around and deflect the blow so why does he get that bonus?
The way it is now is so that when the person can actively defend himself gets to use his shield as an active defense.
Also the system already has rules for using the shield when flat footed, the feat Reflexive Parry
Now to address this post
Well DnD 3.5 has rules for concealment from shields, but it only applies to the tower shield. The rules above seem to make things more complicated than they really need to be.
You still need to know facing in your example cause concealment also only relative to the position of the attacker. A shield in front of a person being attacked from behind provides no concealment unless the person automaticaly faces all directions at once. Right now that magical state of facing every direction in combat is awarded only to people who are active combatants and are moving about during the fight.
Shields already provide cover, hence thier bonus to parry. The cavaet is that they only provide that bonus when the wielder of the shield knows where to put the shield as to gain benefit from it.
It's simple and it serves the purpose it was intended.
If you like to have combat facing and shields that provide a benefit all the time then use http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm rules. But to have the shield magically protect someone ina reas where it wouldn't be just doesn't seem right.
slaughterj said:In response to the discussion on shields, the change I suggested (i.e., that the bonus apply even in flatfooted/feinted situations) does not require facing to be included. Currently a shield still works against all 8 attackers on the person using a shield, no facing rules required, so simply changing the bonus to apply as a Defense bonus to Parry and ranged Dodge rather than a bonus which goes away in flatfooted/feinted situations does not create any difficulties. Plus it promotes shield use, which is a good thing.
The shield currently on applies to all 8 faces when the weilder is able to react to the situation. ie not flat footed. In normal combat a person is aware of the things around him and can react to threats from all squares.
Adding Shield bonus to defense when flat footed means that the person can react to a situation where he isn't suposed to be able to react. Also if A character snuck up behind a person with a shield why should that person get a shield bonus? Realisticly that doesn't seem right. The guy he has suprised isn't magically aware enough to spin around and deflect the blow so why does he get that bonus?
The way it is now is so that when the person can actively defend himself gets to use his shield as an active defense.
Also the system already has rules for using the shield when flat footed, the feat Reflexive Parry
Now to address this post
Sutek said:Foxworthy said:Shields as cover also means that if a stealthy character gets the drop on a person with a shield he still has to get around the shield no matter what. Unlike the current system where if you don't know your about to be attacked you can't use your shield to defend yourself.
Thus my suggestion to have them provide concealment rather than cover, as I corrected myself above. You're kinda pushing forward a point that I've already aquiesced to. (lol)
Shields as concealment would be very easy. They'd provide some concealment factor, which, when flat-footed could operate one of two ways: (A) stay the same or (B) be halved.
A large shield providing X% cover normally just makes sense to me because, as you say, the shield is normally used to move to actively block such that attackers have to come around it.
Anyway, enough on that here. If you or anyone else wants to discuss it more, we can start another thread...
Well DnD 3.5 has rules for concealment from shields, but it only applies to the tower shield. The rules above seem to make things more complicated than they really need to be.
You still need to know facing in your example cause concealment also only relative to the position of the attacker. A shield in front of a person being attacked from behind provides no concealment unless the person automaticaly faces all directions at once. Right now that magical state of facing every direction in combat is awarded only to people who are active combatants and are moving about during the fight.
Shields already provide cover, hence thier bonus to parry. The cavaet is that they only provide that bonus when the wielder of the shield knows where to put the shield as to gain benefit from it.
It's simple and it serves the purpose it was intended.
If you like to have combat facing and shields that provide a benefit all the time then use http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm rules. But to have the shield magically protect someone ina reas where it wouldn't be just doesn't seem right.