docrailgun said:So, does this also mean that command squads inside transports cannot use their special abilities (because they're not on the table if they're inside a transport)?
Correct.
docrailgun said:So, does this also mean that command squads inside transports cannot use their special abilities (because they're not on the table if they're inside a transport)?
Turtle said:Perhaps a FAQ should be published containing often asked, or often missed about the rules. Not just errata, but actual answered questions.
msprange said:Hi guys,
A quick designer's note on this.
The cover/obscuring rules were written to remove as many arguments as possible where half-hidden models are concerned. The original SST rules were an attempt to remove arguments by abstracting things out - I believe the Evo rules are better, as they leave nothing for debate.
So, by letter of the rules, if you can see _any_ part of a model, you can fire at it. Removes all argument.
That said, if players wish to apply common sense and rule (even in a tournament setting) that items such as long, thin aerials do not count, you have our blessing. It is certainly the way we play in the office.
Turtle said:Models in cover zones can claim either obscurement or cover. If the models only claim obscurement can they move without the terrain movement penalty?
Turtle said:Uh, it was a bit hard to determine what question he was asking.
He's asking since the MG dice count as two, for the purposes of suppression, do those extra suppression dice split and be assignable to models other than the model the MG die was assigned to?
In his example, he's asking of the 6 man squad can be double suppressed, however in his example that can't happen with just the MG firing. He's thinking that the way the MG dice are assigned and multiplied for suppression might mean some oddities with double suppression, since you need to assign two dice to each model to double suppress.
However, when you do the math, it's not an issue.
MG fires 2xD6 (4 suppression) at 2 man fireteam, double suppressed.
MG fires 2xD6 (4 suppression) at 4 man fireteam, suppressed
MG fires 3xD6 (6 suppression) at 4 man fireteam, suppressed.
MG fires 3xD6 (6 suppression) at 6 man fireteam, suppressed.
MG fires 4xD6 (8 suppression) at 4 man fireteam, double suppressed.
MG fires 4xD6 (8 suppression) at 8 man fireteam, suppressed.
etc...
At first it seems like there could be an issue with the way the dice are assigned, but there really isn't.
Lorcan Nagle said:1. Yes
2. I don't think so - IIRC you can only assign damage dice to targets you can see (though recall explosive weapons do blast damage that ignores LOS)
Lorcan Nagle said:1. Yes
2. I don't think so - IIRC you can only assign damage dice to targets you can see (though recall explosive weapons do blast damage that ignores LOS)
rvrratt said:Lorcan Nagle said:1. Yes
2. I don't think so - IIRC you can only assign damage dice to targets you can see (though recall explosive weapons do blast damage that ignores LOS)
Thank you.....just to clarify, my M16 (range 24') just has to pick a spot on the board. None of the targets have to be in range, just within the fire zone?