A Call to Arms 2e FAQ

Ah. Now thats more LIKE it ;) That 'jump in immediately' thing scared the be-jesus out of me :P

On little further clarificatiion though: Can crippled Vree use '2/45' if moving half (effectively 1/4) speed or are they flat out not allowed to use their SM rule and just use their normal charactersistics modified by 'crippledness'?
 
To use 2/45 turns you need a minimum movement of 4" unless you have the Agile trait, in which case the minimum is 1.33". So unless a Vree ship is released with base speed of 16" or is Agile, it is pretty irrelevant.

A Xaar with 2 "Supercharged Thrusters" could get speed 16 though I suppose... but that's quite unlikely.
 
The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.
 
Centauri_Admiral said:
The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.

Well, first it is not stupid, it is an opinion.

That opinion is that a Lumbering ship is too clumsy to make the accurate adjustments necessary to take advantage of a gravity well in order to turn. A gravitic shifter has an intelligence behind it that can make the calculations to move pretty much anything smaller than an asteroid - whether a ship is capable of the move on its own or not is irrelevant.
 
msprange said:
Centauri_Admiral said:
The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.

Well, first it is not stupid, it is an opinion.

That opinion is that a Lumbering ship is too clumsy to make the accurate adjustments necessary to take advantage of a gravity well in order to turn. A gravitic shifter has an intelligence behind it that can make the calculations to move pretty much anything smaller than an asteroid - whether a ship is capable of the move on its own or not is irrelevant.

To a degree I understand what you are saying, and firstly I apologise for calling your opinion stupid, that was out of order. But perhaps I didn't fully explain MY opinion properly. I'm not saying that a lumbering vessel would be able to take advantage of a gravity well in the same way as say . . . a white star, but to say a gravity well of a stellar body would have no effect at all on a lumbering vessel doesn't make sense to me. The amount of power a ships engines would need to completely ignore ANY effects from a gravity well would be immense, so its logical to say that the gravity well is going to have some effect on a lumbering vessel, even if its a free turn towards the planet. With regards to a gravitic shifter, my comment was on the basis that it didn't make logical sense that a stellar body has no effect, but something mounted on a ship [whether crewed by an intelligence or not] could have an effect. If the amount of gravitic influence from a planet can't effect the course of movement on a large vessel, then exactly how much power is the tashkat going to have to generate to power its shifter, for it to have any noticeable effect?

What the rules currently imply is that a gravitic shifter is more powerful than a planets gravity well? If thats the case then the power generation issues alone should mean this weapon couldn't exist without being hooked up directly to a star.

Just my opinion for what its worth.
 
Remember, you still get the speed boost - your ship just does not have the finesse for anything else. . .
 
Any chance of replacing the corrected FAQ with the updated version. If you don't read through the thread one would assume that the FAQ at the start is the correct version when the link to the correct one is actually within a post on page 2
 
Right Hand of God said:
Any chance of replacing the corrected FAQ with the updated version. If you don't read through the thread one would assume that the FAQ at the start is the correct version when the link to the correct one is actually within a post on page 2

I used my moderator powers to edit Matt's post to that effect

LBH
 
I noticed in the fleet book that both Vorlon and Shadow and refits that deal with improving the chances of repair when now the are automatically repaired. A possibility could be to have an Ally provide a Scrimish or below ship to assist them. For example Vorlon recieves Mimbari, EA, or Narn and Shadow recieve Centari or Drakh.
 
Can we have a sentence added to the "Ambush" scenario please. Just something to clarify that the Defending fleet can move and act normally from turn 2 onwards. With the current wording it is not clear that the CQ check only applies on turn 1.

As it stands, players will only know that is the case if they have their old edition rulebooks handy to compare the wording.
 
Since the Shial is based on the ISA Nial (stats copied and pasted then edited?), should this also have hull 4?

As it is, the Shial seems rubbish compared to the Nial. It trades a point of hull and an AD of weapons, for an extra 1" movement and 6+ stealth... well the movement is a bit superfluous since 15 is quite enough for most engagements, and the stealth bonus doesn't help it in dogfights or against AF fire - only against ship weapons, which are easy to dodge anyway. So it seems to lose an AD and hull, for very little gain. If the hull were 4, it would be a much fairer trade: less weapons for slightly increased survivability.
 
Burger said:
Since the Shial is based on the ISA Nial (stats copied and pasted then edited?), should this also have hull 4?

As it is, the Shial seems rubbish compared to the Nial. It trades a point of hull and an AD of weapons, for an extra 1" movement and 6+ stealth... well the movement is a bit superfluous since 15 is quite enough for most engagements, and the stealth bonus doesn't help it in dogfights or against AF fire - only against ship weapons, which are easy to dodge anyway. So it seems to lose an AD and hull, for very little gain. If the hull were 4, it would be a much fairer trade: less weapons for slightly increased survivability.

Would it help if the Shial got Shields 1/1? I find them a great balancer...;)
 
Back
Top