Hi guys,
Just to let you know, a new FAQ is now up, with tweaked Vree and Jump Point rules.
Just to let you know, a new FAQ is now up, with tweaked Vree and Jump Point rules.
msprange said:Hi guys,
Just to let you know, a new FAQ is now up, with tweaked Vree and Jump Point rules.
Centauri_Admiral said:The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.
msprange said:Centauri_Admiral said:The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.
Well, first it is not stupid, it is an opinion.
That opinion is that a Lumbering ship is too clumsy to make the accurate adjustments necessary to take advantage of a gravity well in order to turn. A gravitic shifter has an intelligence behind it that can make the calculations to move pretty much anything smaller than an asteroid - whether a ship is capable of the move on its own or not is irrelevant.
Right Hand of God said:Any chance of replacing the corrected FAQ with the updated version. If you don't read through the thread one would assume that the FAQ at the start is the correct version when the link to the correct one is actually within a post on page 2
Burger said:Since the Shial is based on the ISA Nial (stats copied and pasted then edited?), should this also have hull 4?
As it is, the Shial seems rubbish compared to the Nial. It trades a point of hull and an AD of weapons, for an extra 1" movement and 6+ stealth... well the movement is a bit superfluous since 15 is quite enough for most engagements, and the stealth bonus doesn't help it in dogfights or against AF fire - only against ship weapons, which are easy to dodge anyway. So it seems to lose an AD and hull, for very little gain. If the hull were 4, it would be a much fairer trade: less weapons for slightly increased survivability.