Wulf Corbett said:
Archer said:
I can safely say at this point, that a Total HP is what is going to make or break the game for me.
Well, there ain't one. You could add one in using SIZ+CON or whatever, but none of the supporting rules - drowning, disease, etc - are going to use it. Hit locations are what seperates RQ from BRP, and this has Hit Locations.
That is a real shame. Means I will have to rewrite the rules when I intend to use RQ as the basis for my own setting and game (through the OGL), in which you will only have total HP and a critical hit table to tell you what damage you took when suffering a major wound.
As for separating MRQ from BRP? nah, I have seen several BRP games and BRP clones that has the hit locations with their HPs and a Total HP. So that just does not fly in my book.
Wulf Corbett said:
By the way, I actually agree with you. It's the record keeping aspect of the locations that's convinced me I probably won't use MRQ myself. But I do support Mongose for going this way - it's created a distinct game system that still has all the essential feel and function on RuneQuest.
Wulf
Ok, I have been thinking about how to apply the general rule to solve this problem in BRP to MRQ, and have come up with the following idea.
Optional Damage Rules - Faster Combat with less record keeping
1. APs on Hit Locations are still used, as they determine how much of the damage dealt will actually get through the armour. Hit locations can also be used to describe the damage dealt to the NPC. So they still have a function in this way. The hit location that was struck the killing/disabling blow is the one that got seriously hurt.
2. Skip HP per Hit Location for unimportnat NPCs. Instead they have just Hit Points, which are calculated as (SIZ+CON)/4, rounded down. This means that a duck (using the values of the preview) would have (13+9)/4=5.5, rounded down to 5 HPs. Basically what he has in his head and legs
3. This makes unimportant NPCs a bit "easier" to injure and bring down. But it greatly reduces record keeping, and the players will live in the illusion that you are keeping track of damage to hit locations. For example, if the duck was struck a 6 point damage to his left leg (he has 5 HP by this optional rule), you would just say his leg was disabled. Just as if you had kept track of his individual HPs per Hit Locations.
Had he suffered a 6 point blow to the head, he might have been rendered unconscious or killed (depending on how those rules work).
What do you say?