I imagine that total HP is just not given cos it's a calculated value based on CON and SIZ, whereas location HP are given for demonstrative purposes. I know it's confusing, but let's put it down to an innocent slip. Or maybe it's part of the speeding up of combat???
I must say, this really really looks good and puts quite a few fears to rest. My suspicions that a lot of the "Feat" stuff was an equivalent of Cult levels for non magicians are all but confirmed with the other levels, which - let's not forget - appear to be nothing more than a grading system rather than anything related to specific game mechanics. This is also supported by the snippet of rules for generating advanced characters. We know from Preview 2 that there's going to be 6 or 7 pages of previous experience, so presumably the system is a lot more flexible than just having a block of points to allocate (which is the impression given here).
A positive thing in the creature stats is that we definitely have Ducks, and confirmation that Broo and Dragonewts will also be appearing in the basic rules.
Dice based damage modifiers rather than fixed numbers - good stuff.
Lets not worry about creature traits. They're just a convenient way of batching up special abilities, so that the same ability doesn't have to be described multiple times. That way, we get more out of those 120 pages. Nice one!
"Dwarfs" instead of "dwarves" - always nice to see a bit of distancing from Tolkien. And also very much in the RQ tradition.
Dragon stats are almost the same as RQ3:
STR 20d6
CON 10d6
SIZ 20d6
INT 10
POW 4d6 + 6
DEX 3d6
Although INT has now become free (even though RQ3 allowed for intelligent Dragons with INT 4d6).
Plus we have a statement that the creatures are all going to be Gloranthan natives, so there will be no Orcs, no Halflings, and no other generic cliches.
Plus, we can now get a good feel for the extent of the Skills list. It's going to be at least as long as this:
Athletics
Boating
Disguise
Dodge
Evaluate
First Aid
Healing
Influence
Language
Lore (Various)
Perception
Persistence
Resilience
Riding
Runecasting
Sleight
Stealth
Survival
Tracking
Weapon (Various)
All in all, a good preview that's gone a hell of a long way to dispel many of the heebeejeebees caused by parts of the others.