Cobra said:I have to agree with you, Steve. I also think that it's important to voice our concerns about the product - what better way for MG to have a finger on the pulse of what old RQ fans are looking for? So I hope people will continue to voice opinions - that's what a forum is all about!
Indeed.
However, during the earliest days of playtesting, we quickly recognised that there was a hard core of RQ fans who saw their edition (I, II or III) as the Truth, the Way and the Light. _Nothing_ we could change would have made the game better in their eyes - in effect, what they wanted was a reprint of an old rules set which, to our mind, would have been a tragic waste.
If you are hooked on, say, the Resistance Table or total hit points, you are going to get a feeling of disappointment with the new game. However, we are also confident that 80% of the players who feel that way will grow to like the game once they start actually _playing_ it. Because those old rules are not exactly gone - the mechanics have merely been removed and replaced with something slicker and shinier. You can still affect people in all sorts of ways other than hit points, for example, but the mechanics require no book-keeping at all now, instead of the literal 'double' book-keeping of the past.
The spirit of RuneQuest is still there. But it plays a lot quicker and smoother now. . .