2E EA Fleet Question

Wow, did I kick a hornet's nest or what?

What I was trying to say was that the same ship over time changes its role and effectiveness as it ages. I think the best example I can use is from Trek: The Excelsior. In the movies, it was the top-of-the-line, state-of-the-art capital ship. No match for Enterprise or the Klingons. It was the best there was. It was powerful and rare.

Then as time went on, more were built, variants (Enterprise-B, Lakota) popped up, and they went from top of the line to workhorse, replacing the Constitution and Miranda classes in those roles. Then in TNG era they were commonplace. Used to transport dignitaries, ferry supplies, all sorts of boring, common tasks because there were so many of them. They were not just the workhorse, but the most common ship is use with a lot of roles and missions but no longer the top of the heap or entrusted with the best missions. And in the Dominion War, how many Excelsiors were carved up because the newer ships outclassed them totally, even if they had been upgraded over time, they were sitll an old design that was trying to carry out an old role that other ships now filled.

In B5, the Hyperion is the Excelsior. It was the top of the pile, then the workhorse, and finally the everyday, ho-hum vehicle used to do so many different things but totally outclassed by more modern ships. The Drakh would be able to easily carve up a Hyperion even if their weapons were upgraded because the Drakh ships are newer and better.

This is the idea I was going for. Lower PLs, more variants, maybe fewer AD or less abilities or something over time, or less hull in later eras. Who knows. Just tossing it out there.

Chris
 
The Excelsior in later years has still the same speed, firepower and shield-strength as it had before - it´s just that newer ships have so much more of each.

Im game terms, taking a newer ship class like the Nebula as an example, it would make more sense to simply give the Nebula more AD and more damage points, than playing the Nebula with the same stats the Excelsior has formerly used, and giving the Excelsior weaker stats(which is pretty much what you´ve proposed).
 
surely the best example of this is the avenger carrier. in one fleet it is raid level, in another it is battle but its weapons have been improved, to show how the hulls etc are continually changed but as such cost more
 
I think the big problem with advancing ships through the timescale is because of the cross time combat that occures. The Dilgar were supposed to be overmatched by the Earth Alliance in 2232 (Hyperion = 1st Rate). If they were balanced for that battle against 2232 EA that's ok. But if you have to push 2232 EA Hyperion to Skirmish to balance it against 2270 EA Hyperion (let's say at battle), then where does that leave the Dilgar? My understanding would be that the Dilgar ships are then confined to priorities from Patrol to some rare Raid ships.

Don't get me wrong - I'm in favor of advancing ships through the timescale

Hyperion-A 2220's = Skirmish, light hull, light interceptors, light plasma, light laser

Hyperion-B 2240's = Raid, med hull, light interceptors, med particle, med laser

Hyperion-G 2260's = Battle, med hull, med interceptors, hvy prtcl-pulse, hvy laser


But I don't have a answer to making the Dilgar fun to play in that environment.

EDIT - I'm talking about advancement through a sequence of variants, not just changing the base model.
 
phoenixhawk said:
Wow, did I kick a hornet's nest or what?

What I was trying to say was that the same ship over time changes its role and effectiveness as it ages. I think the best example I can use is from Trek: The Excelsior. In the movies, it was the top-of-the-line, state-of-the-art capital ship. No match for Enterprise or the Klingons. It was the best there was. It was powerful and rare.

Then as time went on, more were built, variants (Enterprise-B, Lakota) popped up, and they went from top of the line to workhorse, replacing the Constitution and Miranda classes in those roles. Then in TNG era they were commonplace. Used to transport dignitaries, ferry supplies, all sorts of boring, common tasks because there were so many of them. They were not just the workhorse, but the most common ship is use with a lot of roles and missions but no longer the top of the heap or entrusted with the best missions. And in the Dominion War, how many Excelsiors were carved up because the newer ships outclassed them totally, even if they had been upgraded over time, they were sitll an old design that was trying to carry out an old role that other ships now filled.

In B5, the Hyperion is the Excelsior. It was the top of the pile, then the workhorse, and finally the everyday, ho-hum vehicle used to do so many different things but totally outclassed by more modern ships. The Drakh would be able to easily carve up a Hyperion even if their weapons were upgraded because the Drakh ships are newer and better.

This is the idea I was going for. Lower PLs, more variants, maybe fewer AD or less abilities or something over time, or less hull in later eras. Who knows. Just tossing it out there.

Chris

i think i understand the problem:
you think that fleet actions from different times use the same priority level, so a miner skermish between the Minbari and the EA is always a 5 point Skermish game. This while supported by the names of the PLs isn't really so. The PL system is designed to provide a universal balance, so what the EA concider a small parole fleet in the Crusade era, may pass for a Battlegroup in the Early era.

So while the hyperion retains the same stats throughout it's existance, when it is fighting against more modern enemies, in order to be "realistic" the game should be played at higher PL. This same reason is why advanced fleets tend to have weekneses at lower Pls. In a truely realistic system using the Pl's as a guide for what actual role a ship plays in a fleet, rather than a power scale, the hyperion should have the same stats but be lower PL in later eras, but that, eliminate the posibility of game balance and races like the ISA, or Minbari who use one class of ship for jujst about everything would quickely become too powerfull to beat except with an even more advanced enemy (say shadows or vorlons). Also this eliminates the point of the multiple eras in that the late era becomes invariable better than earlier eras.
 
MustEatBrains said:
The Excelsior in later years has still the same speed, firepower and shield-strength as it had before - it´s just that newer ships have so much more of each.

Im game terms, taking a newer ship class like the Nebula as an example, it would make more sense to simply give the Nebula more AD and more damage points, than playing the Nebula with the same stats the Excelsior has formerly used, and giving the Excelsior weaker stats(which is pretty much what you´ve proposed).

Six of one, half dozen of the other... You guys are talking about the exact same thing, just two different ways to go about it. You want to expand the PLs upwards, giving us more room to stick ships. He is talking about a scaled degradation.

It comes down to the old "our amps go to eleven" situation. You want he amplifiers in this case to go to eleven instead of just making ten more powerful.

Both make sense, in your way would require a PL system that is large enough to cover a hundred years of space technology. He is proposing different stats for a ship depending on the era.

Your argument stating that the excelsior still has the same power it had even during next gen era is correct. But take this for example. Just say the original enterprise could travel at warp 5... Enterprise D comes along and can scoot at warp 8. Ok, this example proves your point in one way, a faster ship has a higher warp "number"

But the second part of the example would be the officer giving the command "Procede at maximum warp!" For the original that would be 5 and for the D it would be 8. Does that mean the D can't use the term "maximum warp"? Does it have to come up with "maximum plaid" or something?

Its two ends of the exact same problem, whether pushing the pl levels upwards (which is just going to cause lots of PLs not to be used because of crappy ship and ungodly horrid PL point breakdowns for choosing a fleet (Ok, this is a 5 point Blackwatch tartan level game how many times would this breakdown so I can get 2 points of patrol level?) Or comparative degradation for ship types.

What is considered a "war" choice in the Dilgar war will be much lower in Crusade era, but so will the ship and weapons technology, therefor they need to be scaled back as well...

-V
 
phoenixhawk said:
This is the idea I was going for. Lower PLs, more variants, maybe fewer AD or less abilities or something over time, or less hull in later eras. Who knows. Just tossing it out there.

Chris

But thing is ships don't LOSE capabilities just because better ship comes around. They still shoot just as much. New ship just shoots more. Which is represented by newer ship having higher AD on weapons and/or better traits and/or better range. Obviously this means that newer ship also is on bigger priority level as well(it's better. No suprises there).

Superiority of newer ships is shown on stats of newer ships. Not artificially and totally unrealisticly weakening older ships.
 
The ISD's aren't that difficult to monitor if you use a graphical display like the one's used in AoGs Fleet Action rules. They just had a timline with ISD bands for each ship. Just choose a year on the timeline and see which ships are in service that year.....
 
vitalis6969 said:
Six of one, half dozen of the other... You guys are talking about the exact same thing, just two different ways to go about it. You want to expand the PLs upwards, giving us more room to stick ships. He is talking about a scaled degradation.

Well, I´m pretty content with the PLs which already exist.

What phoenixhawk was saying that a ship which exists in different timelines should get weaker with time just because the other ships get more advanced.

While the idea of weaker variants is a sound one for any fleet list, regardless of timeline, I see no reason why a player using newer fleet lists should automatically have to use a weaker version of an old ship than a player with an earlier fleet list.

Otherwhise, there´s little sense in using the more advanced fleet at all, because the newer ships would always take the place of the older ones, which in turn get handed down. All that would be accomplished is a increased number of ships in lower levels, with the most modern ship of a fleet lists being about as powerful as the ship it has replaced had been in the earlier list.

So, no real change or advancement in gaming terms.

The current system really makes more advanced ships more powerful, pushing those fleet lists towards higher levels and really changing the way a fleet is being played as time progresses.

So it´s not the same, but quite the opposite.
 
Apachex said:
The ISD's aren't that difficult to monitor if you use a graphical display like the one's used in AoGs Fleet Action rules. They just had a timline with ISD bands for each ship. Just choose a year on the timeline and see which ships are in service that year.....
Which still doesn't resolve the one or two(or zero) ships that some fleets have at certain ISDs. Or the fact that some races can't interact at all if you use ISDs.
 
Celisasu said:
Apachex said:
The ISD's aren't that difficult to monitor if you use a graphical display like the one's used in AoGs Fleet Action rules. They just had a timline with ISD bands for each ship. Just choose a year on the timeline and see which ships are in service that year.....
Which still doesn't resolve the one or two(or zero) ships that some fleets have at certain ISDs. Or the fact that some races can't interact at all if you use ISDs.

that's only a problem if both players use the same ISD. if you use ISDs but each player can choose a seperate ISD you could have any fleet playing against any other but both fleets would have to be internally coherent timewise. So you couldn't field Excaliber and a fleet of Shadow omegas at one time, because their ISDs don't overlap even theoug they are both EA ships, but you could have the ISA battle gainst the Dilgar, since each player chooses their own independant ISD and every ship in their fleet must fit their own ISD.
 
Like I said the first time, six of one, half dozen of the other... it IS the same thing...

If you are using a power chart of 1-6, e.i. patrol through armageddon and the timline is set for the dilgar war lets say that the Hyperion-mark1 is a battle choice. You use the stats for it that it has. That particular beam, armor point, etc...

Now let's move the timeline up to Crusade era. New armor has been developed, more powerful weapons, better targeting. And for the Crusade era is a brand new Hyperion, with current laser technology, current interceptors, current everything. It's called the Hyperion-mark4. In the crusade era it still fills the level of a battle choice comparatively with the other ships of the Crusade era, BUT the Hyperion-mark1 can still be played if you want to use an old style fleet.

But there is one major exception, to make things fair for the old style fleet player, the Hyperion-Mark1 is now considered a Patrol option, though, to accurately portray its older and less effective weapons they have been reduced in range and power. Its armor has also been reduced.

This is because armor point, speed, damage dice are all arbitrary and representative. They are what they are for there timeline. This is basic algebra. If I state that armor X = dilgar era armor and armor Y = Crusade era armor it is an easy fix.

Now, the other way to go about this, which supports my, its the same freakin thing is that a Crusade era Hyperion when fighting in Crusade era times is a battle level choice, but when fighting in the Dilgar war era its PL choice will probably become Armageddon and you will have to add to it's speed, damage dice and armor value to show the comparison to its poorer ancestor.

Using the reasoning that as you advance you "just add more dice" is a simplistic view and we will wind up soon having to use 32oz soda glasses just to hold our dice when we roll weapon dice. In addition, in order to play balanced fleets the PL level will have to keep on increasing and increasing and increasing to the point where a post crusade era scout ship is so advanced that it compares to an armageddon level battle cruiser from the Dilgar war era.

Balance has to be applied somewhere and it can be applied many ways, but increasing dice / pl levels is no more valid than reducing dice/armor/pl levels when old ships fight the new ones. Either way the outcome is the same, your going to have to change something.

To make it simple, there should be ONE SINGLE era that all PL levels are based on. Then you plug your ship into that, with all armor and dice balanced accordingly.

edit note: PL choices for hyperion are purely arbitrary and used for example only, so if it isn't correct, it doesn't really matter.

-V
 
I can see where the problem arises, it is the naming of the priority levels.

What is a warship in the 2290's (Excelsior) is a ship of the line in 2364. So any skirmish in 2290 will never involve the Excelsior, but in 2264 the Excelsior-class is the ship of choice for a skirmish.

Similarly during the Dominion war, the flagship of choice is a Galaxy-class ship. While if the Khitomer conference failed and the Klingons invaded, the Excelsior will head up the fleet in a war.

In game terms, the stats don't change. In background terms, the ships roles do change and they fit better in different priority levels because of the way those priorities are named.

If Star Trek was fitted into an ACTA framework, there should probably be two (if not three) fleet lists. While the 23rd century one would have the Enterprise ('No bloody A,B,C or D ') at raid, the Enterprise-A at battle and the Excelsior at war; the 24th century would probably have Galaxy-class ships at battle-level and Excelsior-class at skirmish. Although there would be a rule for fitting ships of different eras into your games.
 
Which means that each fleet needs to have three different eras.

Not necessarily; but some fleets could do with being split; centauri, and narn, for instance.

The aim is not to have a fleet list for each era for each fleet, merely the ones that noticable change as you progress through the spans of time. Nor is there a need to have the same eras for each fleet - the Centauri, for instance, couldn't give a **** about the Earth-Minbari war as they had the sense not to get involved. The Narn rebellion, on the other hand, was a big turning point, as was the fall of Centauri Prime - so their 'eras' might fit there.

As long as the different eras have dates associated with them, you can still do 'historical' campaigns or games, but one of the main problems with enforcing just in-service dates is that, as noted, everyone has a fleet and not all ships in that fleet exist at all time periods. People, it's been said and observed many times, do not use ISD.

I play dilgar. Do you want a game? Oh...no...wait - you play ISA.

In reality people won't care - and even if you divide fleets up people can still use whichever ships they like in friendly games, the Mongoose Thought Police won't come and try to kill them. But era-based fleets, with some development of different classes, does allow for tournaments that still have fleets that 'feel right', all the ships being of an appropriate period.



Priority level is NOT anything to do with how the fleet's admiral sees warship X, it is a measure of how good warship X is.

As noted, at any tournament (5 points at raid), you will have (for instance) dilgar war EA versus crusade EA, or crusade EA versus dilgar, or Drakh who will, over the course of the day, play one EA fleet from each era.

In this case, a 'raid point' needs to represent a ship of a given fighting power, or else different era fleets will win without trying.

If I start with an early EA hyperion (say a railgun variant, about the earliest), it will have capability X. It is a skirmish ship. It should therefore always be a skirmish ship so long as its abilities stay the same. Agreed?

Also, a hyperion Mk 1 will have the same firepower (in terms of rate-of-fire, weapons yield, warhead weight), even if this is less effective against newer ships. Agreed?


a Crusade era Hyperion when fighting in Crusade era times is a battle level choice, but when fighting in the Dilgar war era its PL choice will probably become Armageddon and you will have to add to it's speed, damage dice and armor value to show the comparison to its poorer ancestor.

But there's absolutely no need to have PL vary with era; PL is the ship's 'cost' - a measure of its combat prowess.

Hyperion Mk 1 - a railgun variant - is skirmish priority.
Hyperion Mk 2 - the heavy cruiser, gunned up with its laser - is raid
Hyperion Mk 3 (sort of) - the Marathon cruiser - is battle.

this is balanced against any fleet of any other era; the fact that the hyperion is a flanking ship rather than a battle-line slugger doesn't affect priority level; if you want a 'more representative' crusade era EA fleet simply up the number of points the game/campaign is played at - just bear in mind that you'll get more of the older ships for the same increase.

There's no need to 'downgrade' the Mk1 in later eras - it still has the same weaponry. It will be less effective (read: utterly shafted) in a matchup of equal numbers because it is facing Marathon cruisers, who's neutron cannons ARE more powerful, and whose armour IS thicker - this is already in the marathon's improved statline, and the reason why a fair game doesn't involve an equal matchup of numbers, it is an equal matchup of points.

Now let's move the timeline up to Crusade era. New armor has been developed, more powerful weapons, better targeting.

Which is why new crusade ship classes are almost universally more expensive than their older equivalent; delphi-oracle, marathon-hyperion, warlock-omega, apollo-sagitarius, chronos-olympus.

Using the reasoning that as you advance you "just add more dice" is a simplistic view
Except it works. One AD represents the ability to do X amount of explosive yield, with traits to repesent any additional special abilities.

we will wind up soon having to use 32oz soda glasses just to hold our dice when we roll weapon dice.
Why - If ancient priority is the upper limit, then nothing can be more powerful than a lordship (for instance). However, if you play a balanced game, not just say 'lets use all the ships we have', then a 5 point game will give you less ships at higher priority.

In addition, in order to play balanced fleets the PL level will have to keep on increasing and increasing and increasing to the point where a post crusade era scout ship is so advanced that it compares to an armageddon level battle cruiser from the Dilgar war era.

Um.....yes. What's wrong with that?
A ship that can take apart a dilgar cruiser should be worth more than said cruiser, even if it's nominally a scout ship.
This is why Crusade era EA, Minbari and Shadow scouts are higher priority than a Minbari War era EA cruisers - they will batter them to bits in a fight.


Balance has to be applied somewhere and it can be applied many ways, but increasing dice / pl levels is no more valid than reducing dice/armor/pl levels when old ships fight the new ones.

Because some ships exist in the same form at all eras. A vorlon destroyer is a vorlon destroyer; yet the same weapon statline would be able to blow a Hyperion M1 to bits in crusade era but only wing it in the Early EA. You could argue that the priority level of the vorlon destroyer should increase in early eras, but why a 5 point fleet have to be re-written every time I face a different opponent?



To make it simple, there should be ONE SINGLE era that all PL levels are based on.

YES! And that's what there IS!

Third age is pretty much the yardstick - crusade era ships have their priority levels set by comparing them to third age equivalents - hence they are more expensive and the crusade fleet list moves generally up the PL scale, just like more any other more advanced fleet (minbari, vorlon, etc), whilst early fleets are lower on the PL scale as an Orestes defence monitor - whilst the heaviest ship of the line for the early fleet - is not a fair match for a command omega, just like less powerful-per-ship third age fleets - like the drazi.

Setting all of the fleets to a common 'priority scale' means that you can pick up a 1 point warfleet and know that it is a fair fight against any other 1 point warfleet, whether that fleet consists of 5,674,231 drazi whateverhawks that appear in any time period, a few early era nova dreadnoughts or one crusade era warlock class advanced destroyer.
 
Commador Q said:
that's only a problem if both players use the same ISD. if you use ISDs but each player can choose a seperate ISD you could have any fleet playing against any other but both fleets would have to be internally coherent timewise. So you couldn't field Excaliber and a fleet of Shadow omegas at one time, because their ISDs don't overlap even theoug they are both EA ships, but you could have the ISA battle gainst the Dilgar, since each player chooses their own independant ISD and every ship in their fleet must fit their own ISD.

I hope you don't mean this with combination of reducing stats for older ships system mentioned here...As that would be totally broken(okay I'm crusade ERA EA. I'll take bunch of these new hyperions. Same PL, better stats than your hyperion...Take this!).
 
To make it simple, there should be ONE SINGLE era that all PL levels are based on.
Yup. The campaign we're playing now uses ISD but not out-of-service dates. Basically anything that was available any time before the campaign year can be used (apparently we missed a Dilgar colony back in '32 and they've finally come out of hiding). It works pretty well, but only because the PL doesn't change for a given ship at a given era.

that fleet consists of 5,674,231 drazi whateverhawks
What a beautiful sight that would be! :D
 
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