If I understand it right, the basic idea is one of those:
a.) make the same ship cheaper (PL-whise) in later eras.
b.) weaken the same ship in comparison to it´s fleet mates.
I see the following problems:
If you use a higher era of a fleet list, you get more of the same ships for the same price. So, if you´re playing against an opponent two games with the same size, but with two different lists, you can use X Hyperions in the first game, but "X+Y" Hyperions in the second game. That should not only piss up your opponent, but also is counterproductive in regards of gaming balance.
That could of course be countered by giving each fleet 3 different versions. That again leads to two other problems:
1.) All ships would have to be usable in all eras, youßd just get more of them. Otherwhise, you couldn´t play your early years EA aginst your friend´s Crusade Era Brakiri, for example, because he would just swamp you with his ships. But if every ship has to be usable anyway, you can just play bigger games and still have a balanced game.
2.) You would have to carry around three different lists of your fleet. People (like me) with more than one fleet would have to carry around a lot more lists. Or, MGP would have to release a fleet book with about 50 fleet lists. Of course, you could just concentrate on one list (basically meaning that everyone would only collect Crusade era fleets), but you would force everyone you´re playing with to play the same timeline as you do.
The logic behind the current system is this:
Newer ships tend to be more effective in ehat they do than the old ones. More effective means more powerful. More powerful means, in order to keep the whole thing balanced, they have to be more expensive. And, finally, that means that more expensive ships have to be on higher levels.
Effectiveness = Priority Level.
The other way around, the 3 different EA fleets could still be played as a single fleet list at the moment. But, with the changes done to them in 2nd ed., the 3 lists will seemingly get 3 different and independent playing styles; basically 3 different fleets which happen to share some of their ships (or even only the miniatures).
Personally, that leaves me with some (very subjective) observations:
-I don´t want to be forced to collect the highest timeline fleet just to avoid being swamped by smaller, "older" ships.(I have a 3rd age EA fleet, by the way)
- I don´t want to carry around a ruletome filled with 50+ fleet lists (and I wouldn´t be looking forward to pay for it either)
- I prefer to have balanced games.
- I really don´t understand how a ship could loose firepower when it gets older, except in comparison with newer ships which just add more firepower (which would make those more expensive again)
Adding a few more variants for different ISDs (without reweriting the whole list 3 times) should do the trick. (Unless we´re talking about a campaign supplement like "The Earth/Minbari War", which works within a certain enviroment - but is NOT necessarily balanced for the normal one-off/campaign games)
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