ottarrus
Emperor Mongoose
So, for the 2300 wonks out there, I want to ask a question or three about ships and their design.
1. Okay I realize someone has likely asked and answered this one. Do ships with habitats keep them extended in stutterwarp or only in normal space?
2. Has anyone figured out the economics of space travel in 2300? It just seems impossible to me for a commercial ship with a crew of 20, each of whom makes a salary of Lv3000 a month on average, plus fueling, stevadoring [getting cargoes from orbit to ground], and operating costs [incl. L/S] of Lv 10 thousand a month can make anything like a living.
3. There's a large discrepancy over several books on the required crews vs. the number of staterooms. The Merkur, for example, lists a crew of 10 at a Comfort Level of -2. This implies that the crew is undermanned, overworked, and stacked on top of each other. But the deck plan has 12 staterooms. Now, I can see one extra for VIP transport, but that 'extra' 4 dtons could be used as a common room if nothing else.
1. Okay I realize someone has likely asked and answered this one. Do ships with habitats keep them extended in stutterwarp or only in normal space?
2. Has anyone figured out the economics of space travel in 2300? It just seems impossible to me for a commercial ship with a crew of 20, each of whom makes a salary of Lv3000 a month on average, plus fueling, stevadoring [getting cargoes from orbit to ground], and operating costs [incl. L/S] of Lv 10 thousand a month can make anything like a living.
3. There's a large discrepancy over several books on the required crews vs. the number of staterooms. The Merkur, for example, lists a crew of 10 at a Comfort Level of -2. This implies that the crew is undermanned, overworked, and stacked on top of each other. But the deck plan has 12 staterooms. Now, I can see one extra for VIP transport, but that 'extra' 4 dtons could be used as a common room if nothing else.