Reaverman said:Arma..what?
Sorry, whats that? :twisted:
Reaverman said:Well when Armageddon is out, the Heavy cruiser, moves up a PL.

Reaverman said:Arma..what?
Sorry, whats that? :twisted:
Reaverman said:Well when Armageddon is out, the Heavy cruiser, moves up a PL.
Locutus9956 said:As an aside just to check one thing you guys do know that precise weapons still add one to every damage die against first ones so they DO do quite a bit of damage often? (ie 4 hits rolling 1,3,4 and 6 would in fact score 17 + d6 not 14 +d6 (sure its a small difference but it can be huge when your talking about the number of missiles 10 saggs can put out...)
Locutus9956 said:aye I have big hopes for the Vorlons and Shadows in armageddon
As an aside just to check one thing you guys do know that precise weapons still add one to every damage die against first ones so they DO do quite a bit of damage often? (ie 4 hits rolling 1,3,4 and 6 would in fact score 17 + d6 not 14 +d6 (sure its a small difference but it can be huge when your talking about the number of missiles 10 saggs can put out...)
Burger said:Its only really possible when you have a small number of ships, since you give away quite a lot of VP's by jumping out. 20% of the VP's for killing that ship, plus 5 for leaving EA ships on the table.
So for example, 5 White Stars would give away 2 VP's each plus 5. Thats 15 total. To win you'd have to kill 4 Sag's, without losing any WS's. Very unlikely with 10x6AD SAP/Precise coming at you.
But with big fat ships like the Vorlon Heavy Cruiser, yeah it should work all the time! Cheesey fleet selection, vs cheesey tactics.
Burger said:Assuming the Vorlon only took his Heavy Cruiser to the table...
In Call To Arms he would give away 6 VP for a tactical withdrawl (20% of 30), and 5 VP for the EA player having ships left on the table. 11 total. So, he could destroy 3 Sag's then jump out, for a 11 vs. 15 victory. Or, 5 Sag's for a 11 vs. 25 victory (for a 17-3 tourney point win).
Space Superiority, he would give away 6 for tactical withdrawl, 5 for EA having ships left, and 5 for each quadrant under EA control. Most likely this would be 2, but could easily be 4. If 2, he'd have to kill 5 Sag's for a 21 vs 25 VP victory. If 4, he'd have to kill 7 for 31 vs 35.
Annihilation, obviously if he jumped out he'd lose 17-3. Not recommended.
A pretty cheesy way to win though, we endorse the "stay and fight!" tactic. Of course another cheesy way to win would be to simply play reeeeeaaalllllly sloooooooowly... so that you have killed 3 Sag's, and your Vorlons are still alive when the 2 hour time limit runs out. 15 vs 0 VP's, for a 20-0 tourney point split. Beardy.
I thought it was knocked down to 20% for the tourney rules. I'll check on this later.Geekybiker said:You must be using different tables than me....
SFOS pg 7
tactical withdrawl- 25% of the vp (7.5 rounded to 8 for the HC or 2.5 to 3 for the Destroyer)
The destroyer can just hang around the back, no need to get into Sag's range. Or, deploy backwards, and make a tactical withdrawl in turn 1.Geekybiker said:Against a intelligent sag player you'd be lucky to ever get more than the 13/7 split. Honestly the best case senerio I think is the both vorlons jumping out giving 16vp to the ea player. That's 4 kills for the minor win. Think the destroyer can last at least 2 turns of concentrated fire?
I have to say though in this case the all Sagittarius fleet was pretty well commanded (aside from shooting everything at the Scout on turn 1 allowing the Hunters to get in range - the Scout was only ever a decoy). Although both fleets are/were broken, the Sagittarius fleet was clearly better stats wise both on paper and in game and it took a lot of cunning to beat it.Reaverman said:prelude_to_war said:For the record the Sag fleet was beaten by the Hunterx2+Scout fleet in the first Vassal Tournament.
well one broken fleet, destroyed by another broken fleet...sounds like irony to me![]()
Triggy said:Although both fleets are/were broken, the Sagittarius fleet was clearly better stats wise both on paper and in game and it took a lot of cunning to beat it.
Burger said:The destroyer can just hang around the back, no need to get into Sag's range. Or, deploy backwards, and make a tactical withdrawl in turn 1.Geekybiker said:Against a intelligent sag player you'd be lucky to ever get more than the 13/7 split. Honestly the best case senerio I think is the both vorlons jumping out giving 16vp to the ea player. That's 4 kills for the minor win. Think the destroyer can last at least 2 turns of concentrated fire?
Silvereye said:Burger said:The destroyer can just hang around the back, no need to get into Sag's range. Or, deploy backwards, and make a tactical withdrawl in turn 1.Geekybiker said:Against a intelligent sag player you'd be lucky to ever get more than the 13/7 split. Honestly the best case senerio I think is the both vorlons jumping out giving 16vp to the ea player. That's 4 kills for the minor win. Think the destroyer can last at least 2 turns of concentrated fire?
So how about taking the destroyer out of the equation. Would a Raid point of Vorlon fighters be better additions as their destruction/withdrawl does not hand over as many VPs as the Destroyer?
Geekybiker said:Worse actually. You only have to destroy one flight per wing to get the VP for aux craft bought seperately. I mean its 1vp less overall, but easier to achieve. Though fighters do stand a better chance of staying out of the way of the sag.....
Geekybiker said:Against a intelligent sag player you'd be lucky to ever get more than the 13/7 split
Lord David the Denied said:I don't see any way out of the cruiser's line of fire in either turn 2 or 3...
Is there anything you would have done differently? I mean apart from making sure that one Sag was in arc and maybe targetting the destroyer with another broadside in that first volley?Burger said:I'm still waiting for someone to tell me how I could have got out of arc, in the photos of turns 2 and 3... nobody seems to have an answer to that do they.