Recent content by Kaizen Zanshin

  1. K

    New Idea for determining Critical Hits

    Back to the original intent of this thread... I've thought on this variant and the use of precise. I think Precise should only help for the initial roll of the crit - not the re-roll. If it did it would make it too powerful. Other than that - I like it and I think I'm going to introduce this...
  2. K

    New Idea for determining Critical Hits

    That is a verbatim quote from the Official Dilgar supplement. Item number MGP 3383. :D
  3. K

    New Idea for determining Critical Hits

    Hmm... I didn't see that - I was reading both Dilgar supplements and that didn't come up. There were some battles were they are in them in a small fashion. "In early 2230, the Dilgar War began in earnest. The Dilgar made their first strikes at targets to the galactic southwest of Omelos...
  4. K

    New Idea for determining Critical Hits

    This is from the supplement for the Dilgar War "The Dilgar War did not involve massive fleet engagements between mighty battle fleets in open warfare. Instead, they were lonely battles against impossible odds orchestrated by the Dilgar to maximize their advantages while minimizing the strengths...
  5. K

    New Idea for determining Critical Hits

    I agree with it being slower - it is nice to get it out of the way faster. Okay - this should be the best of both worlds then, and it would make precise simple as well. Roll 1d6 for damage as per normal. Precise works as per normal as well. If Crits are rolled simply roll the them over and...
  6. K

    New Idea for determining Critical Hits

    Just a thought - when rolling for each hit on the attack table instead of rolling 1d6 you could roll 2d6. So it could look like this: 1-2 Bulkhead hit - No Damage Dealt 3-11 Solid Hit - 1 Damage, -1 Crew 12 Critical Hit - As Solid Hit, also roll Critical Hit Precise could work as normal - or...
  7. K

    Playtest Rules 1.2 - The Good, the Bad and the Ugly

    1. I totally agree with this. If they simply came up with a point system for each of the chassis and for each weapon it would improve the game dramatically. There could be two number values - one for the race specific and one for everyone else. That way everyone could take anything (purchased...
  8. K

    Head + Desk = Poseidon

    I had to file mine down on both sides until they matched up. For me the difficult part was getting the rotating section to spin - it took a long time to clean up this one.
  9. K

    Playtest Rules 1.2 - The Good, the Bad and the Ugly

    Hmm... You are right - small ships with the same weapons should not get a penalty. Perhaps if you get a crit then you have to roll a 4-6 to roll on the crit table, otherwise on a 1-3 the hit does double damage. Again nice and simple. It could work.
  10. K

    Playtest Rules 1.2 - The Good, the Bad and the Ugly

    In regards to criticals it seems like an easy fix to me. For weaker ships firing on stronger ones if they roll a 6 for the crit they have to roll another 6 (or a 5 or 6) for each level lower they are. If they fail then it just turns into a solid hit (perhaps with double damage). So a ship...
  11. K

    GW's foundation paints

    I like using them for the Brikiri - goes on very nice and in one coat even with water added. Only complaint I have is that it drys up WAY to fast!
  12. K

    Scratchbuilding

    Great Job! I noticed you're using a square grid map. Hows that working out for you?
  13. K

    Demos - Crazy overpowered?

    I'M NOT WORTHY!!!!! :wink: I didn't notice that actually. As for the sentence I suppose it's how you read it. We both just read it differently. :) BTW: I like your end quote - the epitome of positive thinking! Best Regards!
  14. K

    Demos - Crazy overpowered?

    Hmmm... There's no reference to it not being just availible weapons either. I think it would count. If there were weapons not in range that would count towards the one and you could still fire the one weapon in range though. Just my thoughts on the matter. I would like to see Mongoose...
  15. K

    Demos - Crazy overpowered?

    Hi Guys, Figured I'd Chime in for a sec in regards to Close Blast Doors on the Demos and something I noticed. "Close Blast Doors and Activate Defence Grid! Crew Quality Check: Automatic Effect: Securing all bulkheads and bringing online short range defensive systems, the crew prepares to...
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