Lord David the Denied said:What happens where the crit effect is additional damage/crew and nothing else? 6,6 criticals spring to mind.
Don't make Burger bring out General Zod destroying the d10 pic again.silashand said:While I think that would perhaps be better, I don't think Mongoose is keen on moving to a d10 system. For some reason game companies like the d6 idea. Not sure why really.
Cheers, Gary
Burger said:Hey that was Hash not me, he is actually Zod in disguise!
For most races reducing the frequency of critical hits will end up with more enjoyable games as you say. The real debate comes up with races like Dilgar who really need the crits to win.tschuma said:We played a 5 point Battle Earth 3rd Age vs Centauri last night and used the base 4+ on the re-roll. There were about 25% less Critical Hits and everyone like it.
The dicsussion afterwards was that in a larger game it might make the game take longer, but I think this is the fact that people alwys buy down and have more lower level ships. I think with this rule, it might bring the use of larger ships back into play.
We also tried the 1.2v Space Station rules but bumped up the level of the station and added 2 Hard Points. Basically it was a Raid Level with 2 extra HP for the cost of a Battle Level. The Centauri Player did not have a chance to go over the 1.2V rules yet.
Anyway, more testing in a couple of weeks.
Triggy said:For space stations, the v1.2 rules aren't really balanced enough to test properly. Check out the modified rules in the space stations thread for an updated version that everyone's working on.
Triggy said:The only issue here is playtesting time...
Not official yet but the changes are all reasonable so there's no reason not to have them accepted.Da Boss said:Triggy said:For space stations, the v1.2 rules aren't really balanced enough to test properly. Check out the modified rules in the space stations thread for an updated version that everyone's working on.
They are much better - are they official replacements ? :?:
I put a few rules questions on that thread :wink:
You're right, that's the difficult part...Greg Smith said:Triggy said:The only issue here is playtesting time...
And convincing Matt to put them in.
Kaizen Zanshin said:Just a thought - when rolling for each hit on the attack table instead of rolling 1d6 you could roll 2d6.
....
That should cut down on the crit's and keep game play smooth.
Greg Smith said:The first unrevised edition had a 2d6 chart similar to this.
The problem was that you couldn't score ten hit, just pick up the same 10 d6 and reroll them, you had to roll 2d6 ten times. The game was slower because of it.
Now, your version does reduce the probability of scoring criticals, which as has been prviously discussed may cause problems for certain races.