Well at least the Good, the Bad, and the Not sure abouts from my first take on the new changes.
The Good:
Reduced range on the White Star Neutron Lasers rather than the rule about reducing it to 1 AD. Perhaps 12" would be a better range though.
The addition of shields, an aft Molecular Slicer and increased range of Molecular Slicers on the Shadow Omega. Not sure about the change to the side weapons. They will now do more against Hull 6 on average but less on lower hulls.
The inclusion of Pak'ma'ra and Abbai admirals.
Claweagles becoming a two for one patrol choice.
League of Non-aligned Worlds allowed again but with more limited ship choices based on Service Date.
Two for one patrol choice ships not forced to squadron in Patrol/Skirmish level games.
The Bad:
The lack of admirals for numerous races.
The changes to the White Star Enforcer. This ship is inferior to the Gunship now. The addion of +1 Command (which the ISA only barely needed) and Scout trait (which they really did not need another scout) does not compensate for the loss of range on the Neutron Lasers and removal of fighters.
The lack of a skirmish level Shadow variant or any variants for the Psi-corp or Pak'ma'ra (both of which could use some).
Vree initiate extraction special action being allowed by their Patrol (and perhaps Skirmish level ships). They can actually win Patrol level battles without firing a shot (especially against crew poor races like the ISA). Either disallow it for smaller ships or make it 1d3 crew or even just 1 crew.
The Fireraptor still not getting any decent changes.
The new Vorlon Dreadnought still being inferior to the Heavy Cruiser (what they need is a Battle or War Level Carrier variant of the Light Cruiser).
Space Station rules are getting better especially for those small stations but some of the one hardpoint weapons are still too powerful (i.e. Centauri skirmish level stations with 15 AD of AP,Double Damage Matter Cannons at range 27) and some heavy weapons are still over the top as well (i.e. Gaim battle level stations with 24 AD of photon bombs at range 45).
The Not-So-Sure About:
Earth Alliance still have the e-mine style Fusion missiles.
The Demos being reduced to 6AD rather than 8AD.
Z'trikk still not getting the Fleet Carrier trait.
The Good:
Reduced range on the White Star Neutron Lasers rather than the rule about reducing it to 1 AD. Perhaps 12" would be a better range though.
The addition of shields, an aft Molecular Slicer and increased range of Molecular Slicers on the Shadow Omega. Not sure about the change to the side weapons. They will now do more against Hull 6 on average but less on lower hulls.
The inclusion of Pak'ma'ra and Abbai admirals.
Claweagles becoming a two for one patrol choice.
League of Non-aligned Worlds allowed again but with more limited ship choices based on Service Date.
Two for one patrol choice ships not forced to squadron in Patrol/Skirmish level games.
The Bad:
The lack of admirals for numerous races.
The changes to the White Star Enforcer. This ship is inferior to the Gunship now. The addion of +1 Command (which the ISA only barely needed) and Scout trait (which they really did not need another scout) does not compensate for the loss of range on the Neutron Lasers and removal of fighters.
The lack of a skirmish level Shadow variant or any variants for the Psi-corp or Pak'ma'ra (both of which could use some).
Vree initiate extraction special action being allowed by their Patrol (and perhaps Skirmish level ships). They can actually win Patrol level battles without firing a shot (especially against crew poor races like the ISA). Either disallow it for smaller ships or make it 1d3 crew or even just 1 crew.
The Fireraptor still not getting any decent changes.
The new Vorlon Dreadnought still being inferior to the Heavy Cruiser (what they need is a Battle or War Level Carrier variant of the Light Cruiser).
Space Station rules are getting better especially for those small stations but some of the one hardpoint weapons are still too powerful (i.e. Centauri skirmish level stations with 15 AD of AP,Double Damage Matter Cannons at range 27) and some heavy weapons are still over the top as well (i.e. Gaim battle level stations with 24 AD of photon bombs at range 45).
The Not-So-Sure About:
Earth Alliance still have the e-mine style Fusion missiles.
The Demos being reduced to 6AD rather than 8AD.
Z'trikk still not getting the Fleet Carrier trait.