1% means a pirate encounter on average 100 jumps (actually 108 so it is a little less than 1%). We can normally only manage 26 jumps a year (since we spend a week turning around trade and a week in jump). That means the average ship encounters a pirate once every 4 years.1% piracy rate is insanely high. That means that any given ship can reasonably expect to encounter a pirate once every year or two and then you claim they are gonna be unarmed? Plus, you think that your putative pirate is going to be a paramilitary ship (since they'll have upgraded sensors and armaments, which you clearly think is not normal for a merchant) and still able to routinely trade (with brokers!).
I don't recall if Mongoose still limits what armaments that civilian ships can have. Used to be only lasers, sandcasters, and basic missiles in turrets. But maybe that went by the wayside. If not, that's all your mostly legitimate pirate will have as weaponry.
But the reason I think your post agrees with me is that your pirate is basically barely pirating. He's just a trader who is willing to steal if the opportunity comes his way. He's clearly clean enough that he can deal in legitimate ports instead of backwater pirate havens with fences paying fractions on the credit for stolen goods. And he apparently doesn't attack armed, alert ships.
I'm not saying that no ship ever attacks another ship, but the idea of anyone being primarily a pirate just isn't feasible within a large interstellar polity in a setting using Jump drives, which keep ships within contact of ports nearly all the time.
Any one can trade using the broker based out of the port, but frankly with up to 20 crew in your subbie, the chance of getting an ex-merchant isn't unreasonable -or you could buy a broker bot (assuming the other thread doesn't nerf them). Since the scout is a common small trader and has upgraded sensors, and even armour and this whole thread is about arming traders then I don't think any of that is para-military and entirely reasonable for a trader to have, whether or not a small trader would chose to invest in those rather than investing in cargo is for his business model to determine.
A pirate doesn't need to be clean to deal in legitimate ports, he just needs to have access to someone who is, but if your only identifier is a transponder all you need is a ship with a clean transponder that you can use periodically to offload cargos. You could have a tame trader and send him goods by commercial freight to sell on, you don't even have to go to the port.
You would need to be an idiot to attack an armed and alert ship (or Mal Reynolds). Pirates would prefer not to attack at all. It wastes missiles, risks damage to your ship, risks killing your target's crew which will create bad feeling and may prevent them from conducting further trade, killing the goose that lays the golden eggs.
If an unarmed trader cooperates they only need give up some cargo which most of the time is not even theirs. They stand to loose Cr1000/1600 per ton in delivery fees. For a Standard A Class that is at most KCr81 every 4 years for a Far Trader it might be KCr100. How much money are you willing to take out of your trading fund to buy stuff to mitigate that level of loss. Probably none.
Now if you have speculative cargos that you paid for yourself you might be less keen to lose them. Those are the Traders that will arm themselves, improve their drives, add armour etc. to deflect the pirates attention to an easier target. They don't have to outrun the lion, they just have to outrun you.
I am pretty sure if you commit piracy once you are a pirate, let alone once in a while. We were talking about whether missiles were a good idea on a trader (or actually a player ship). The I raised the possibility of piracy as a reason to carry them as a deterrent (and after a little exploration we found that container missiles would make you much less attractive to a pirate). We had a long conversation about whether piracy was impossible. Then whether it was impossible in certain settings and now finally we are at a point where you concede that attacks are possible but are now trying to redefine what a pirate is.
Last edited: