actionman
Emperor Mongoose
you can't stop when you want to stay in a certain range band or otherwise engage in combat...
I wonder if that's a useful feature of missiles, that the ship could begin its approach at max g, launch missiles, and the missiles would make the necessary maneuvers to intercept their targets and/or keep the target busy while the launching ship decelerates, overshoots, then pursues. If the launching ship is between the target and the target's destination, I wonder if the target would be able to decelerate or evade given it's deceleration vector to its destination (or a safe haven like a highport or something).
The target has to turn over to conduct its deceleration. Where are its point defense systems facing? Where are its primary weapons facing?
If the attacking ship plays its cards right, it could approach the target along the target's vector, launch missiles to intercept, begin its deceleration maneuver, bypass, and trap the target between its missiles and its primary weapons. The target would have to decide which threat to face and maneuver while trying to maintain its vector to safety or abandon its vector. Or, it would have to have point defense systems facing both front and back. Assisting the attacking ship with timing could be something like in the Expanse, where missiles could be released but only launched toward their target when the attacking ship transmits the command. Missiles could even be prepositioned, disguised as space junk or something. The attacking ship approaches from the rear of the target, the target goes for supposed safety, and rushes into the optimum range for the missiles.