As to l33tpenguin:
That would only be true if there was no impact in having to deal with launching all those ships from the Huge Hangars first. However, there is a (nontrivial) difficulty in getting them all launched in time. Even I have had a few raiders blow up on me from inside a Ma'cu. After all, Huge Hangars, Carrier, etc. can be Critted away. So, it's not like Drakh raiders launched from a Huge Hangars ship have the same value as a Raiders that start deployed. I still have to find a way to balance for that.
Also, you have to still balance for the fact that there are more VPs exposed than your opponent. It's kind of like the 2-for-1 ship kluge for things like the Haven and Tethys; if I deploy the Battle-level Ma'cu, I have exposed 1 Battle and 4 Skirmish worth of VPs on the table, but I have only gotten 1 Battle worth of firepower. What do I balance to .... 1 Battle and 1 Skirmish? You'd likely have to redesign the Carrier and Macu themselves if you had to purchase the ships in the Hangars, and they'd be either very cheap (the Ma'cu on its own is MAYBE worth a Raid ... nah, the Targrath, Hyperion, Var'Nic, Urik'hal, Haltona, Teshlan! are much better), or they would be far more deadly.
As to Locutus9956:
The trick is only available when you can but up to buy down under Berger's system. When you can't do this -- say, the fight is War-level priority --the effect isn't as severe. This will make it very awkward to balance:
Buy up to buy down, 4 Battle Comparison:
1 Mothership costs 3 battle gets X raiders free. It then uses its last point buying two levels down to get 3 more raiders. Net, Mothership + 3 Raiders.
Buy up to buy down, 2 War Comparison:
1 Mothership costs 2 War points, and gets X raiders free.
The priorities used look the same, but for the same VP, you'll end up short 3 Skirmish hulls for nothing. It's because you go up and then down, which , under Burger's system, use different buy scales, that you end up with weird stuff like this.
In this case, I agree with other posters that the way to go about fixing this is small, certain steps -- the first of which is the Armageddon FP structure. In general, the War and Battle level hulls got big boosts in 2nd Edition. Let's restore the old FP breakdown and THEN see how far off we are.
Of course, fixes to help some of the more noteworthy misses on this low side for big ships wouldn't be bad, either, such as the G'Quan, Shadow Stalker, Octurion, Nightfalcon, Fireraptor, Lakara...