Why use fighters?

I ask this question not in general, because there's already tons and tons of existing discussion on that, but in the current Traveller 2e rules, what advantages do fighters have? Why would anyone build a carrier instead of a battleship or cruiser in current Traveller rules?
 
The dogfighting rule. Once you close into dogfighting range the fighters are very difficult to hit and does damage 60 times faster.

Dogfighting does not exist in the Fleet scale combat system, so fighters are skirmishers only.
 
I'm wondering if there will be something on the use of fighter squadrons in High Guard. There is supposed to be a new scale of combat to go with personal / vehicle combat and space combat - Capital scale space combat.
 
Come on, July! I want a copy of 2e High Guard!

Personally, I think Mongoose has figured out how to slow Time in order to build buyer anxiousness. *pout*

(that was a joke)
 
I've been wondering about this.

Now there's a thread currently discussing (on Facebook sorry for not mentioning that!)Traveller the New Era well someone has a copy they'd like to sell but I've a copy and been curious to learn more about how its been run or played game wise.

Now I know (now) that the Virus and Vampires mentioned suggest a good reason why they'd use manned fighters over drones after all the rebooted BSG series gave a good tv series explanation when your ship systems can be compromised so maybe that's a good reason for fighters?

Another is to be able to deliver missiles or drones away from the base ship or its flotilla where its smaller size can hide better than the convoy or base ship can am thinking Star Citizen especially.

Handy means of escape, useful recon tool, I suppose the real question is when does it become not useful?
 
Intercept is a clear role of Fighter Crafts. The additional acceleration allows them to reach targets earlier than other options and soften them up. Have Pirates in your system engaging in hit-&-run tactics? Send two fighters after them as you launch your System Defense Boat... they’ll get in close, target the Maneuver Drive, and book to a safe distance so the big ship can finish the job.
 
alex_greene said:
I'm wondering if there will be something on the use of fighter squadrons in High Guard. There is supposed to be a new scale of combat to go with personal / vehicle combat and space combat - Capital scale space combat.

Oh yeah. The discussions are so fast and furious already that I keep forgetting High Guard 2e isn't out, yet. This question will probably have a better answer once that happens. :)
 
FallingPhoenix said:
alex_greene said:
I'm wondering if there will be something on the use of fighter squadrons in High Guard. There is supposed to be a new scale of combat to go with personal / vehicle combat and space combat - Capital scale space combat.

Oh yeah. The discussions are so fast and furious already that I keep forgetting High Guard 2e isn't out, yet. This question will probably have a better answer once that happens. :)
Which was why I just had to catalyse its mention in the thread. :)
 
Fighters definitely enjoy a lot of benefits without the weird-time-scaling of dog-fighting.

So even if you flatten out the timescale - you will find that fighters will easily pick apart enemies without fleet/picket elements. This is similar to how it was in MgT1, and previous game versions but it has been toned down in MgT2 so it's not so flagrant. For example, fighter weapon range is extremely reduced.

All in all, assuming you get fighters in range:
a) They carry more weapons per-ton than other craft (firmpoints)
b) They can generally get in range much faster due to massive reaction-drives
c) They are harder to hit with anything above a barbette
d) They enjoy significant bonuses to hit, and penalties to be hit when in close/adjacent/etc range with their target - unless that target is another strike-craft squadron.
 
Can't really comment without seeing the finished product, but I think the mistake likely is to have different time slices, than rather saying certain actions require so much time, and that being smaller allows greater freedom of movement or quicker reactions, such as it is.
 
Nerhesi said:
a) They carry more weapons per-ton than other craft (firmpoints)
Questionable... Fighters can carry single turret weapons, where a ship would carry triple or quad turrets. Single turret weapons are generally ineffective against armour. The only real advantage is that a 35 dT fighter can use a barbette, but barbettes are generally less effective than turrets so only fighters will use barbettes (except missile barbettes).

In this example: http://forum.mongoosepublishing.com/viewtopic.php?p=903702#p903702
I had two forces at equal cost, three 2900 dT escorts = 8700 dT, and 100 fighters à 35.5 dT + a carrier 6200 dT (+6200 dT drop tanks) = 9750 dT (+ drop tanks). The ships carried a large bay and 19 turrets each for a total of 1557 dT weapons, and the fighters carried 100 barbettes for a total of 500 dT weapons.
The ships actually carry more weaponry per dT or per MCr.

The other side of the same coin is that fighters have less hull points. In the example we had three escorts with 1276 Hull each = 3828 Hull against 100 fighters with 17 Hull each = 1700 Hull. The fighters are vulnerable to crits, but the ships are not.

Nerhesi said:
b) They can generally get in range much faster due to massive reaction-drives
Yes, but since they can only hit at close range they absolutely need massive reaction drives to get into range quickly, before they are killed by long range fire. The reaction drives cost a lot of space, perhaps 50% of the fighter's volume, but at trivial cost.
Nerhesi said:
c) They are harder to hit with anything above a barbette
d) They enjoy significant bonuses to hit, and penalties to be hit when in close/adjacent/etc range with their target - unless that target is another strike-craft squadron.
This is somewhat mitigated by the bigger computers with better software that big ships employ. Fighters can of course use the same software, but it is prohibitively expensive.



In the last public beta Fighter squadrons allowed you to combine 12 fighters into a single battery, like the turret rule, with an additional +DM on the attack for every fighter after the first. So 12 pulse laser armed fighters attack with +11 and do 2D + 24 damage, always hitting, always critical hit, always cutting through armour like butter. I hope this will change in the final release, otherwise this is a huge advantage for fighters.
 
AnotherDilbert said:
Nerhesi said:
c) They are harder to hit with anything above a barbette
d) They enjoy significant bonuses to hit, and penalties to be hit when in close/adjacent/etc range with their target - unless that target is another strike-craft squadron.
This is somewhat mitigated by the bigger computers with better software that big ships employ. Fighters can of course use the same software, but it is prohibitively expensive.

That is a completely unrealistic limitation. There’s no reason to believe that the Fighter Craft Computer will be any larger or smaller than the Ship’s Computer, since they both have to solve the exact same problems.
 
He said there is no size limit, but the computer + the software costs make the fighter far more expensive.
 
Tenacious-Techhunter said:
AnotherDilbert said:
Nerhesi said:
c) They are harder to hit with anything above a barbette
d) They enjoy significant bonuses to hit, and penalties to be hit when in close/adjacent/etc range with their target - unless that target is another strike-craft squadron.
This is somewhat mitigated by the bigger computers with better software that big ships employ. Fighters can of course use the same software, but it is prohibitively expensive.

That is a completely unrealistic limitation. There’s no reason to believe that the Fighter Craft Computer will be any larger or smaller than the Ship’s Computer, since they both have to solve the exact same problems.

Since Nerhesi was a loud voice for allowing any computer to be installed in any ship (if you can afford it), I'm guessing by 'larger' he meant something like 'more impressive CPU'.
 
iPhone has an app for that.

Each pilot just places his in the dedicated cockpit dock, which customizes controls to his preference.
 
FallingPhoenix said:
Since Nerhesi was a loud voice for allowing any computer to be installed in any ship (if you can afford it), I'm guessing by 'larger' he meant something like 'more impressive CPU'.
I meant larger Bandwidth, as a m/10 is larger than a m/5. Computers have no volume or power requirements, only a cost.
 
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