TrippyHippy
Emperor Mongoose
During the course of the playtest, the boon/bane dice mechanic has naturally come in for some scrutiny and criticism. One thing raised about it is the all-or-nothing aspect - that you can't have any escalation or granularity by adding just one dice.
The advantage of boon/bane, statistically speaking is that, while it weights the outcome positively or negatively, it doesn't change the range. As such, why should it matter how many boon/bane dice are added if all they do is increasingly weight the dice rolling positively or negatively, without changing the range?
If you roll 5 dice and take the best 2, you will likely get a very good roll - but it still won't be over a 12 threshold. Why would this be a problem?
The advantage of boon/bane, statistically speaking is that, while it weights the outcome positively or negatively, it doesn't change the range. As such, why should it matter how many boon/bane dice are added if all they do is increasingly weight the dice rolling positively or negatively, without changing the range?
If you roll 5 dice and take the best 2, you will likely get a very good roll - but it still won't be over a 12 threshold. Why would this be a problem?