Then why bother with the mechanic at all? All you are doing here is presenting a new 'toy' to players, and then telling them they can't play with it. If everything is going to boil back to +/-DMs (which apparently weren't going to be used in this ruleset) then why have an extra level of confusion?
In playtesting the group I had enjoyed rolling boon/bane dice (to answer your first point), and there is always a chance of rolling low, but if you are now arguing it's not about playtesting - it's just about your own preference of game design - then I reject boon/bane in their entirety. If they are an all or nothing bonus, then I choose nothing because their implementation always comes back to the same question around the game table: 'why can't you roll more than one?'. If the answer is just an arbitrary 'that is what the rules say' then it's a bad rule and that is bad game design.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.