far-trader said:
Egil Skallagrimsson said:
Basically, I think that if 100Cr/ton is the standard price for unrefined, 150cr/ton is appropriate for refined, the producers make a profit, the starports get their cut, and trade contiues to flow swifly and cheaply, keeping the 3rd Imperium in business...
...except for the people making and selling fuel purifiers. You've just killed the market
Agreed... you need to make it worthwhile to keep those purifiers running in the starports, or they'll just not bother.
That's one of the issues you're overlooking.
And you won't be able to sell unrefined for Cr100/ton. Or anything for that matter. You'll have to give it away. Heck I'm not even sure you could sell refined for anything in a setting where purifiers are so cheap, small, and eliminate all the problems of running unrefined fuel.
In my opinion, the introduction of fuel purifiers requires changing the definition of the fuel grades as I outlined to preserve the rest of the setting:
Unrefined becomes raw fuel components, unusable and worthless. Basically water or any other first source. Free for the taking but needing an investment to be used as fuel.
Purified is the first step in that investment. You can buy it for Cr100/ton at any starport but it may cause breakdowns and misjumps. Even the smallest, poorest, backwater starports (Class C and D) can afford and install the small purifier units to provide it. Many ships even include purifiers aboard to do it themselves though this requires an investment in time to source the raw components.
Refined fuel is the ultimate step in the process and will insure worry free operation of your ship. You can buy it for Cr500/ton at the bigger, better, primary starports (Class A and B). Very few ships can afford it due to the size and expense.
...it really is that simple
I don't agree with your definitions, but mainly because I plan to make misjumps a bit more severe (potentially) so don't want to discourage players from using self-purified fuel. I think I'd sooner have all planet-side water sources need filtration rather than just submerge the ship, open the tanks and away you go, so you'd need to rough-field land (illegal on many planets, for various reasons) and set up pipes and a filtration unit.
In the rulebook, it does state that you do need to down the power plant to maintain it. This would preclude running the purifiers for a while (I'm thinking possibly days).
One comprimise might be for the SPA to ban
unsupervised running of the power plant - ie no turning it on and then leaving the ship to go find a buyer - that would force the players to decide whether to leave the ships Cargo Master / Purser to find a buyer/seller and everyone else waits in the ship or to draw straws as to who gets to stay behind, or all spread out and just pay for the damned fuel...
I think you're right though - as long as you're paying the 500Cr per day, I don't think they'd be too worried about you refining the fuel there (unless the local SPA is getting a kickback from fuel sales - in which case you buy and leave - no refining inside or in the surrounding area...)
Where the loitering in system thing comes in, I'd say that the InSys (ie the System Navy) would probably ban all loitering inside 100d of any planet in the system without a good reason (their definition, not yours as a crewman) - outside that limit, you're the Imperial Navy's problem, so do as you want. Inside that limit, you pose a navigational risk (and you're looking at 2G ships that are in the capital ship range trying to change course at what is going to be a pretty short range at the speeds they're doing, don't forget).
As I said earlier, the gas giant purification is fine - either you pay for the fuel or you waste a week going to get your own. The way I'd stop planetary landings is simple - planetary government has banned all non-licensed extraction of water (if the system has a class A, B or C starport, then it's probably big enough to need all the water it can get for its population, for its industries or for the ecosystem on which their whole economy depends (depending on whether it's a Hi, Ind or Ag/Ga world). People tend to be a little picky about freeloaders and even more when it's their own livelyhood on the line. Those licenses would probably last a month and, depending on the class, would cost oh... I dunno... 1k per ton of fuel capacity and last a month?
Failure to pay the license means that if you get caught (pretty likely given the size of most starships) you'll be running from the governmental authorities and the System Navy...
In systems with Class D or E ports, they'd either be too poor to enforce such a system or so sparcely populated that they wouldn't care. Class C is a weird point - it could be that they have such a system, but not the means to enforce it (but might be monitoring fuel content on their customs checks, in which case, SPA-bought impure fuel might have an intentional harmless additive to identify it as such which is completely removed when purifying).
I still find it hard that planets would be perfectly happy with ships (potentially larger than some modern cities - even the smallest would be the size of a house) coming down and scooping up full fuel tanks of water and then removing both the hydrogen and the oxygen is consists of, completely from that planet... forever. Not without some kind of financial compensation, anyhow.