Egil Skallagrimsson said:
Very interesting, and far too many posts to quote from, so this is where I am at now
1. Yes to everybody, refuelling a FreeTrader at a gas giant and then travelling to the main world is an expensive waste of time if you can re-fuel there, no dispute.
Fair enough...
Egil Skallagrimsson said:
2. I could see a case for ships in class A or B, and some C ports being told not to run fuel processors in port, but remember that this is pretty safe technology in trav (there is no "roll 2 on 2d6, whoops, it all goes bang", perhaps there should be :wink: ). Much harder to believe that a starport will stop a ship moving into orbit, processing fuel, and then departing. Piracy fears might lead to specified areas/orbits to do this, but would not stop the practice.
I think it all comes down to whether you think the SPA will allow them to run their powerplants continuously for days on end while docked. I would also remind you, having been reading up on the Starport book, that power plants are taken offline for maintenance and essential systems kept running by hooking up to the power grid. Running fuel purifiers would probably not qualify as "essential systems" (those would probably be the on-board computers only, since the life support systems would also be maintained at the same time). Incidently, the book does confirm that they import fuel first and then refine it for storage in the tanks, so I'm guessing that the transfer of unrefined fuel is considered safer than refined? Not sure on that in some cases...
As for cluttering orbit, I repeat what I said earlier - what goes for one pilot, goes for more - and in systems with Class A, B or C Starports, if they allowed one tramp freighter to do it, then the orbit would suddenly become clogged. It is quite possibly congested already, with ships waiting to dock (see the starport book for the rules on delays in docking and refuelling and you start to see how busy the ports are), ships departing, orbital facilities owned by (or rented from) the planetary government, satellites, orbital advertising (I'm damned sure the larger corporations won't miss that trick), repair slipways for the local ships and other facilities... you really think they'd want 100+ freighters of all sizes all sat waiting for their fuel to process?
Egil Skallagrimsson said:
3. Many of the points justifying the high cost of refined fuel (transport, collection etc) apply equally to unrefined (perhaps the cost of unrefined is too low?

), what I was interested about is the 400% mark up on made by selling refined fuel, when the fuel processors are cheap and efficient (see initial post, and huge industial refineries would be much more efficient).
Remember that those refining systems will need running costs, rent and taxes paid on them, unless they're a large ship, in which case security, maintenance and life support costs all add up instead. The fuel purifiers on a ship may be free, but the ship is not.
Egil Skallagrimsson said:
4. I like the ideas about different fuel grades, but don't want to introduce those ideas mid campaign.
Don't blame you, to be honest.
Egil Skallagrimsson said:
5. I do not believe for a minute that large corporations would be prepared to fork out so much money on something they can process so cheaply themselves, look at the Super friegnter in HG, it needs 34000t of fuel, thats 3.4MCr each time it fuels up with unrefined, 17MCr with refined. (Luckily it carries 850 tons of processors, able to purify all fuel in 2 days). The owner of such a vessel will, perhaps with others, set up facilities in ports they will use to purchase much cheaper refined fuel, anything to keep costs down.
Yes, but remember that the ship also carries 50,000 tons of cargo, so would only need to make an extra 270 Cr per ton to pay for the refined fuel, but would have to pay 202,560Cr over the two days extra it would need to be docked or in space (and hence vunerable if it loitered outside the 100d area), so the saving would be less (true, you could factor in the 100d trip's time too to help reduce that). Remember also that these ships would need (as I said above) to down their powerplants for routine maintenance and would also need their life support and waste systems flushed as well as swapping cargos (the cargo would almost certainly be swapped over with cargo waiting in the warehouse since there'd almost certainly be a corporate broker in the station to handle the buying and selling for a ship that size). Therefore, as soon as it is loaded, the company would probably want to undock and get the ship moving.
There's also the speed of refuelling to consider - each fuel nozzle, according Starports, transfers fuel at the rate of 1 ton per minute... that time would probably also mean that the powerplant, for safety reasons, may need to be shut down, but certainly systems that refine that fuel would probably need to be and that freighter you quoted takes 34,000 tons of fuel... that's 566 hours of refuelling... so you'd need a whole bank of refuelling nozzles to do it - even assuming 10 fuel pipes, it'd take 2.4 days! By that time, you'd have reloaded the cargo and be ready to depart, unless you really wanted to wait another couple of days for the fuel to process...
I also suspect (as a sidenote) that the planetary authorities may, in this case, object if (say) 10 of those all refuel at the gas giant per month... 340,000 tons of unrefined fuel per month is going to put a dent in that planet after a while... and if they (either directly or using a fleet (thinking 30+) of tankers) refuel from a planetary fuel source, they'll definitely put a dent in it. That's some scary figures...
Each tanker, btw, costs 14,000Cr per month to run... so those 300 tankers (10 refilling at the fuel source, 10 in transit and 10 refuelling the ship at any one time) would cost around 140,000Cr (+ wages) - and would be needed since I'm not sure if it's not too large to dock... (unless it scoops its own fuel from the GG).
Egil Skallagrimsson said:
6. Basically, I think that if 100Cr/ton is the standard price for unrefined, 150cr/ton is appropriate for refined, the producers make a profit, the starports get their cut, and trade contiues to flow swifly and cheaply, keeping the 3rd Imperium in business
Egil
I'd say that you may be moving the fuel prices in the wrong direction - without wasting time doing surveys to find new fuel sources, getting planetary permissions to extract fuel (otherwise you'd have ships queuing up to extract what is otherwise good drinking water) or going to the gas giant, I'd suggest that unrefined on tap would actually cost more (unless the SPA is actually subsidising that aspect of the fuel, in which case that might explain why it's relatively cheap) at the Class A starports.
BTW if a fuel scoop can scoop all the fuel needed in 6 hours, watch out for those superfreighters... if one of those scoops and you're in the way, I don't think it'd notice much (340,000tons in under 6 hours!)