Who uses the In Service Dates?

How Do You Use the Inservice Dates?

  • Totally Ignore Them - complicates things

    Votes: 0 0.0%
  • Would Ignore them if it weren't for new EA fleets

    Votes: 0 0.0%
  • Use them occassionally (tell us when)

    Votes: 0 0.0%
  • Always use them - game is designed for 'em, dammit!

    Votes: 0 0.0%

  • Total voters
    0

animus

Mongoose
I've been struggling to make sense of the fleet lists ever since I got into this game. Why would anyone choose a Primus over a Tertius? The only answer I can come up with is they have different In Service dates. Now that the EA has been split into different era's the service dates seem to matter a bit, but to me, at least they never did before. So I ask. How do you use the In Service Dates?
 
I don't use em, nor am I even following the new EA lists. I can't look at those lists without thinking they were designed as filler for Arm. (24 ships repeated from SFOS w/o changes, some listed 3 times!)
 
Pretty much always use them.

After all, many of the fleets represent the evolution of the race/fleet in question, ranging from their early efforts to the peaks of technology.

Using the most advanced ships of one race against the oldest and most basic of another is an interesting 'what if' sort of battle, but doesn't give it any kind of historical feel.
 
When playing one-off games, we usually set a year for the game. but, we don't have dilgar players in my area, and not many ISA either, so usually its not an issue.

Chern
 
Yeah, the Dilgar are a bit of a problem, kinda limited in terms of availability, 2229 to 2232 is pretty much it, and some races just don't have ships for that period, look at the Narn.

When I get my Dilgar fleet together it might mean relaxing the ISD issue more often.
 
Most of the time I use ISDs, though I have never played against Dilgar, and the ISA mean you can use the latter toys against them. I guess they will matter more in 'Armagedon' level games.

Sometimes you just want a fast game, and don't really care too much.
 
I use them in games that have a place in the grand sceme of things. I do not use them however for the everyday games. The best example is the Dilgar. I use them all the time and they are my favorite fleet. They are dead and only can be used for a short time sapn under 30 years total. So the game is about having fun. So in my mind do what makes you happy and helps your have fun.
 
Never use them. If I did, I wouldn't get many games in.

Dilgar player. My regular opponent uses ISA.
 
Doesn't really effect my current fleet (Minbari) or my next planned fleet (Vorlons)... and I've never heard them mentioned.

Perhaps if I get into a campaign...
 
Since virtually none of the non-human ships have an 'out-of-service' date, it often doesn't seem to affect that much.

I did try putting the ISD's into a spreadsheet once for a campaign, but they rarely have much of an effect. Personally I like the 'era' fleets, like the EA....
 
Never use them, because they're part of the fluff, not part of the stats.

The evolution of the race in question is measured by movement on the PL scale, Armageddon is proof of that. Never mind that because of the little vs. large issue, the EA seem to be evolving backwards in terms of combat efficiency.

Actual advancement is getting better ships for the same PL, like Marathon over Omega- but where's it's support? The Centauri were doing well out of that, until the Liati came along (I'm sorry if I reminded anyone who had successfully airbrushed it out of their minds about that flying s*x-t&y of a ship).

On Primus vs. Tertius; against some opponents- Drazi, EA- two flights of Razik can actually go quite a long way to keep your ships in one piece. They do keep the T- bolts and Sky Serpents off.
 
I did put the races ship ISDs into a graph format (spreadsheet). I can try and dig it out if people would like to have a copy (drop me a PM with your e-mail address).
 
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