Which ships don't you use, and why?

Totenkopf said:
D5Ws are good, and they "work" as that one ship only fleet...but it lacks versatility and options.
The only things its lacking are fast ships, command rating, and labs scores.

The D5W has the 20 shields and flexible disruptor arcs of the D5. It does so without the D5's particular vulnerability to through-shield damage; the D5's low hull rating presents a serious limiting factor on the usefulness of its excess shields.

It carries similar phaser power per point as the C7, but without the C7's limitations as a non-agile ship, and two points of anti-drone, which many other ships do not; the combination of the two traits makes the D5W the single best at addressing and surviving seeking weapons.

It's moving away from D5W that gives you less versatility and options. You could move down to lighter ships - D5, D6, D7 - but then you're maybe getting a little more disruptor power on the board in exchange for having more vulnerable platforms with less flexible arcs, significantly less phaser capability, and/or significant vulnerability to through-shield damage.

You could move to super-light ships - E4, F5 - but then you lose the long-range capabilities of disruptors, making the fleet less versatile on the whole if you include any more of those than you need to. You could move to heavy ships - but then you lose critical agility, and your fleet becomes less flexible as a consequence. The D5W is in many ways the most flexible Klingon ship; every other Klingon ship has at least one significant flaw.
 
Da Boss said:
I still subscribe (and Play) that a ship making your opponent move how you want (by in sinking) is getting its woints worth

The real trick is getting your opponent to move how you want without using init sinks :)
 
TJHairball said:
Totenkopf said:
D5Ws are good, and they "work" as that one ship only fleet...but it lacks versatility and options.
The only things its lacking are fast ships, command rating, and labs scores.

The D5W has the 20 shields and flexible disruptor arcs of the D5. It does so without the D5's particular vulnerability to through-shield damage; the D5's low hull rating presents a serious limiting factor on the usefulness of its excess shields.

It carries similar phaser power per point as the C7, but without the C7's limitations as a non-agile ship, and two points of anti-drone, which many other ships do not; the combination of the two traits makes the D5W the single best at addressing and surviving seeking weapons.

It's moving away from D5W that gives you less versatility and options. You could move down to lighter ships - D5, D6, D7 - but then you're maybe getting a little more disruptor power on the board in exchange for having more vulnerable platforms with less flexible arcs, significantly less phaser capability, and/or significant vulnerability to through-shield damage.

You could move to super-light ships - E4, F5 - but then you lose the long-range capabilities of disruptors, making the fleet less versatile on the whole if you include any more of those than you need to. You could move to heavy ships - but then you lose critical agility, and your fleet becomes less flexible as a consequence. The D5W is in many ways the most flexible Klingon ship; every other Klingon ship has at least one significant flaw.
Fair enough, I just like the FD7 a lot :D
 
There is one thing that bothers me a bit about the romulan ships. I see my main opponent (who never played SFB) avoid all the "hawks" like the plague. He doesn't even really understand why they exist, and feels that they are not good choices for his fleet in ACTA (he usually goes with K9R, KR, and then King Eagles and Snipes to fill up the rest).

In SFB there were some overall characteristics of the various lines:

-Eagles - had very little power on their ships - most couldn't even reach maximum speed due to not having enough warp boxes - fortunately they had super cheap cloaking costs and plasma torps are not so taxing to arm as the power is paid over 3 turns.

-Kestrel - no power issues, but they have VERY expensive cloaking costs (because cloaking wasn't considered in their hull design). As were quite restricted in what they could do when cloaked (other than moving slowly)

-Hawks - Lots of power - usually a bit more warp then they needed plus more - and had decent cloaking costs - ships like the skyhawk had just loads of power and could move at pretty high speeds even when cloaked.

It would be nice to see something regarding that, since its implicit in their FC points cost.

-Tim
 
I thought the points cost was purely related to the ships abilities so ships from any period can fight each other?

Not sure whats wrong with the Hawk ships - they all look effective to me?

Battlehawk is a good match for the snipe and any other ship in its price range in terms of firepower.

same with the others
 
Da Boss said:
I thought the points cost was purely related to the ships abilities so ships from any period can fight each other?

They are - but the points costs for FC are influenced by things like how much power you really have, which is not reflected in ACTA (except for the war eagle).

Not sure whats wrong with the Hawk ships - they all look effective to me?

Battlehawk is a good match for the snipe and any other ship in its price range in terms of firepower.

same with the others

Most of the hawks don't have point for point as much plasma as the eagles. Kestrels and Hawks do have similar amounts of plasma, yet the Kestrels have better turning and awesome front shields.

Battlehawk is not a "hawk" BTW, its an "eagle".
 
I think a SparrowHawk is a good match for my D5 and better than the D7 - its got excellent close in defence, plenty of Phaser 1's - the best phaser and more than 20 shields so it boost effectively. Its agile as well and arguably can face its enemies without needing to cloak.

Its as good as the KR in my opinion - better defences for one thing

Given their damage and shields I would think most of the Hawks can be run without cloaks which also means they can cover for any non hawks in the same way as the Kilingons can if the enemy is in their front arc.
 
AdmiralGrafSpee said:
Da Boss said:
I thought the points cost was purely related to the ships abilities so ships from any period can fight each other?

They are - but the points costs for FC are influenced by things like how much power you really have, which is not reflected in ACTA (except for the war eagle).

Not sure whats wrong with the Hawk ships - they all look effective to me?

Battlehawk is a good match for the snipe and any other ship in its price range in terms of firepower.

same with the others

Most of the hawks don't have point for point as much plasma as the eagles. Kestrels and Hawks do have similar amounts of plasma, yet the Kestrels have better turning and awesome front shields.

Battlehawk is not a "hawk" BTW, its an "eagle".
It has a terrible name for making that distinction clear, by the way. :? Anyway, that's not actually true, really. I am of the opinion that the four Eagle series ships are terrible as officially pointed, with the exception of the King Eagle, and they are nothing special in terms of plasma per point delivery service.

The KRC carries as many dice of regular plasma as 2 Battle Hawks - 12 at 8", 8 at 12", vs 12 at 8" and 8 at 12", in addition to carrying a pair of multi-purpose Plasma-D launchers - for ten points less.

The KR carries a comparable level of plasma as the War Eagle or Battle Hawk, point for point - it's 5 points over the 20 points per plasma die mark. It's slightly less efficient at plasma delivery per point than the Battle Hawk at 8", slightly more efficient at 12", and much more able to put it in the right place at the right time thanks to its superior agility.

Finally, the Behemoth carries 19/14 dice of plasma for 335. This is, in fact, quite comparable to the Snipe's plasma load on a point for point basis within 8", and superior within 12".

Similarly, the heavy Hawk series ships carry similar plasma loads, in terms of point efficiency, as the Eagle series. The Novahawk matches precisely the Battle Eagle in plasma AD delivered per point at both 8" and 12" (the Firehawk is then superior in those terms). The Condor - although an awful ship thanks to its turn score - is supposedly a Hawk series ship, and yet has better plasma efficiency than many Eagle series ships.

It is only the lighter two Hawks and FastHawk which start to fall behind in plasma per point efficiency at all - the SparrowHawk trails a bit behind the KR, and thus behind the lighter Eagles, and the Skyhawk is clearly a phaser machine.

If you want to bring as much plasma as possible to the table under the current official ACTA:SF point values, you're bringing at most one of the three lighter Eagle series ships to the table, because you couldn't quite squeeze out the extra points somewhere else.
 
Ok I guess I stand corrected then. Perhaps it is just the king eagle that is strong but it is low on phasers and hull.

Btw I think the K9R is a great DN. Not too good but solid all around. 12 phaser 1's out the front is fantastic.

-Tim
 
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