PrinceYyrkoon said:
The problem with historical gaming is that, no matter who or what the PCs are, no matter what they do, they are mere side players in the stories of real historical figures such as Caesar, Pompey, Hannibal and Hasdrubal. Its not a lack of imagination thats the issue. If the historical timeline is deviated from substantially, youre not gaming historically anymore, are you?
Why not? You are playing in a historical
setting. There is no reason why you cannot change history if you want to. Historical roleplaying is about adventuring within or fighting against the cultural and social constraints of the time - not necessarily sticking precisely to history... Although you
can have fun with adventures where the PC's are the cause of famous events.
I once ran a game where my players were hoodwinked into a moral dilemma on whether to trigger the Charge of the Light Brigade. They had the possibility to prevent it from happening, but decided to go for it anyway, and half of them died. But they came out of the game bursting with awe and excitement. Yes they replayed history (their decision), but they really enjoyed doing it.
PrinceYyrkoon said:
Now, you mention Cannae as being of world shattering imporatnce to the average Roman. Do you know that, inside Rome, land which was occupied by Hannibal's armies was being bought and sold for normal market prices at the time? No, the Romans didnt consider this to be 'world-shattering', they considered Hannibal to be a problematic issue to be dealt with in a prosaic fashion.
Really? Perhaps a couple of quotes from Republican historians themselves might be educational...
"As for the Romans, after this defeat they gave up all hope of maintaining their supremacy over the Italians, and began to fear for their native soil, and indeed for their very existence, since they expected Hannibal to appear at any moment." - Polybius (Book III.118)
"Never, without an enemy actually within the gates, had there been such terror and confusion within the city." - Livy (XXII.54)
PrinceYyrkoon said:
Not through the efforts of the individual hero, but through the dogged, determined unassailable will of the population. Rome isnt about individual heroes and stories, its about the surrendering of this individuality to the greater glory of Rome.
You should read up on the early annalists. Many of the conflicts of the early Republic were settled by individual acts of heroism, men who were praised and well rewarded for their courage or self sacrifice. Here's one of countless examples for you...
"There was no singing of war-songs, no prancing about, no silly brandishing of weapons. With a breast full of courage and silent wrath Manlius reserved all his ferocity for the actual moment of conflict. When
they had taken their stand between the two armies, while so many hearts around them were in suspense between hope and fear, the Gaul, like a great overhanging mass, held out his shield on his left arm to meet his adversary’s blows and aimed a tremendous cut downwards with his sword. The Roman evaded the blow, and pushing aside the bottom of the Gaul’s shield with his own, he slipped under it close up to the Gaul, too near for him to get at him with his sword. Then turning the point of his blade upwards, he gave two rapid thrusts in succession and stabbed the Gaul in the belly and the groin, laying his enemy prostrate over a large extent of ground. He left the body of his fallen foe undespoiled with the exception of his chain, which though smeared with blood he placed round his own neck. Astonishment and fear kept the Gauls motionless; the Romans ran eagerly forward from their lines to meet their warrior, and amidst cheers and congratulations they conducted him to the Dictator. In the doggerel verses which they extemporised in his honour they called him Torquatus (“adorned with a chain”), and this soubriquet became for his posterity a proud family name. The Dictator gave him a golden crown, and before the whole army alluded to his victory in terms of the highest praise.” - Livy
PrinceYyrkoon said:
Scenarios involving back allyways and the Circus Maximus? Well, whatever floats the boat, I suppose. Even then, you are having to stretch realism to almost breaking point to accommodate these localised scenarios.
Stretching what? There's dozens of scenarios you could run using the Roman criminal underworld, or chariot racing and gladiatorial displays - and they can be done with people of any class, even slaves! Watch HBOs Rome (concerning the Aventine gang), or Spartacus, or Ben Hur. Each one is a fully fledged campaign just begging to be run!
Do you think that just because it lacks demons, or lightning bolt throwing priests or an apocalyptic conclusion, that these campaigns wouldn't be great fun? If you need a dramatic 'world-shattering' conclusion, then how about an Imperial Roman campaign which ends up in a showdown at Pompeii, just as Vesuvius blows its top.
PrinceYyrkoon said:
Compare these ideas to Fantasy Flights 'Midnight', or the Hyborian Age, or Glorantha, Tekumel, Middle-earth, the Young Kingdoms, Tragic Europe, Corums world, Harn, the Spinward Marches, Slaines Tir Nan Og, Mega City One, Alpha Complex, etc., etc., etc..
Are not the same difficulties with timelines and major heroes/leaders still present in some fantasy settings? Will not your PCs always be mere-insects to Elric, Gandalf, Dredd or Conan? Do you let your players overturn the doom filled fate of Moorcock's worlds or steal the One Ring? When it comes to cultural restrictions what difference is there between Rome and Tekumel, or even Glorantha in its latest versions?
When you get down to the grass roots, there's no difference between fantasy and historical roleplaying save that there is more overt magic and monsters. The storylines are still controlled by the ubiquitous themes of friendship, revenge, greed, fear, invasion, destruction, and so on.
PrinceYyrkoon said:
Historical roleplaying? Phah!
If you need pure fantasy to make your scenarios interesting then I think there's something sadly lacking in the GM... Its like going to a play and criticising its scenery, rather than focusing on the acting!
Give me a scenario set during the Zulu attack on Rorke's Drift, or planning a revolt and assassinating Hitler, or escaping (or not) the sinking of the Titanic, or being a poor farmer robbing a tomb in ancient Egypt... and I'll have
just as much fun as being an incarnation of the Eternal Champion.