GalagaGalaxian
Mongoose
Are you sure about that? I thought Kzinti's biggest enemies were themselves? :lol: Or was that the Lyrans who have civil wars nearly annually?
GalagaGalaxian said:I see, so Phaser-3s can be used both defensively and offensively. I guess that works (no tracking if a weapon has fired afterall). At least the defensive fire special action is automatic. I guess that means "escort/aegis" frigates/destroyers hanging near bigger ships are going to be a semi-common thing against seeking weapon heavy enemies.
I don't mean to sound like someone unwilling to accept change, its just a bit hard to "unlearn what you have learned", to quote a small green muppet from the wrong Star Franchise, ya know?
As I read the book, *any* phaser can fire in self-defence, and under IDF!, any phaser can shoot at drones attacking friendly ships out to their maximum ranges (subject to firing arc limitations).
GalagaGalaxian said:Are you sure about that? I thought Kzinti's biggest enemies were themselves? :lol: Or was that the Lyrans who have civil wars nearly annually?
GalagaGalaxian said:to quote a small green muppet from the wrong Star Franchise, ya know?
Sgt_G said:One thing that FedCmdr does, and therefore ACTA:SF will probably do by extension, is all ships are depicted as "late war" with all upgrades and additions included. For example, the Fed CA is actually the CAr+ with two refits above the original CA -- the "r" refits adds the aft twin Ph-1 mount, the "+" adds the 360 twin Ph-3 mount. There's actually four refits, but two don't matter to FedCmdr.
In the case of the ISC ships, the entire aft-firing Plasma system, as well as the aft Ph-3 mounts, were added several years after the fleets were developed (as mentioned, in responce to Gunboats). The ISC "Star Cruiser" is on par with other empires' Heavy Battlecruiser (i.e., Klingon C7). When the pre-war Star Cruiser first came out without all the upgrades, however, she was on par with other empires' standard Heavy Cruiser (i.e., Klingon D7).
Rick said:Looks like an interesting concept - I can imagine ACTA:SF as an initial game, taking the best ships as a kind of 'snapshot' of that vessel - I'd be willing to bet though, if the game proves successful, that a more complete timeline of ships might well appear - a bit like having the B5:ACTA ships split into different periods?
Nomad said:A plea for deployment limits..
....
Can we please have a simple rule along the lines of "No more than one Command variant may be used, unless each is accompanied by two non-command versions of the same hull".
Nomad said:Can we please have a simple rule along the lines of "No more than one Command variant may be used, unless each is accompanied by two non-command versions of the same hull".
Iron Domokun said:SFB has the infamous C7-leading-nothing-but-D5s fleet. Munchkins gonna munch, no matter what rules are in place.
In any case, I think +1 command is not going to break the game. According to the playtesters, you can lose initiative every single turn and still win the game.