Nerroth said:I saw the ISC mentioned in another thread, but figured it would be better to discuss them here.
*The rear-firing plasma-Fs mounted on their Ship Cards (as shown in this example) might seem dangerous at first glance, but they are designed more for seeking weapon defence than for offensive use. In this case, all they would need is a rule preventing more than one (or more than two in the case of the BB) being used against a ship in a given turn, but allowing them to be used against smaller targets normally (either offensively or defensively).
*For PPDs, those unfamiliar with FC should note that this weapon has already been changed significantly from its original incarnation in SFB. While the latter version splits the different wave-pulses into separate volleys on consecutive impulses, the former is consolidated into a single impulse (but still with separate volleys for the "splash" effects on the two adjacent shield facings).
I'm not sure just yet about how this might translate here, but I felt it worth mentioning the FC way of doing things for future reference.
GalagaGalaxian said:I never understood why you'd want to use a Plasma-F for anti-drone work. Talk about swatting a fly with a mallet (albeit an exceptionally accurate one). :lol:
Nomad said:Each turn, the ship may launch one plasma-F from each bank at an enemy *ship*, or any or all of them at drones (yes, that will count as Defensive fire), fighters or PFs.
GalagaGalaxian said:Aye, but I'd think Phaser-1s would be more energy efficient.
Then again, Ph-1 don't discourage tailgating by your enemies quite like plasma tail-lights.
GalagaGalaxian said:Aye, but I'd think Phaser-1s would be more energy efficient.
Then again, Ph-1 don't discourage tailgating by your enemies quite like plasma tail-lights.
GalagaGalaxian said:I'm not sure what you mean, any phaser in the proper arc can be used defensively against drones or plasma launched against that ship without having to use a special action.
GalagaGalaxian said:I'm all for the increases in simplicity (as even FedCom is too rules heavy for my taste in this day and age, save single ships duels), but that simply doesn't make sense IMO. Its no harder to track if a Phaser 1 has fired this turn than a Phaser 3 and makes a race like the Gorn much more vulnerable even to their nemesis, the Romulans (and vice-versa).
Iapologisedon4chan said:GalagaGalaxian said:I'm all for the increases in simplicity (as even FedCom is too rules heavy for my taste in this day and age, save single ships duels), but that simply doesn't make sense IMO. Its no harder to track if a Phaser 1 has fired this turn than a Phaser 3 and makes a race like the Gorn much more vulnerable even to their nemesis, the Romulans (and vice-versa).
I believe this point has already been explained in the blog.
http://blog.mongoosepublishing.co.uk/?p=52