Hexaphim
Mongoose
************************WARNING*************************
*CONTAINS SPOILERS FOR THE TOWER OF THE ELEPHANT ADVENTURE*
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**YOU PROBABLY SHOULDN'T READ ON IF YOU'RE A PLAYER AND ARE**
*********GOING TO PLAY THIS ADVENTURE AT SOME POINT*********
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Here is a recap of tonight's Conan session, our second ever. This recap kind of assumes that you're familiar with the published Tower of the Elephant adventure, but if you're not (and don't care about spoilers), the players basically have to steal a chest containing green lotus poison from a big wagon (described as a "house on wheels") which is standing in the middle of a Stygian caravan.
Pretty much all we had time for today was the caravan scenario.
The players (a ruthless Borderer 6 who spent a lot of time fighting in Sukhmet against the Darfari cannibals, a Noble 6 who specializes in wearing lots of armor and fighting from horseback, and a former gladiator (Thief/Barbarian 1/5), all are Nemedians)) decided to go the stealthy route, trying to steal the chest of green lotus poison by sneaking past the guard.
The Borderer crawls his way underneath a wagon, silently moves towards the big wagon, climbs the ladder and disappears onto the roof of the wagon just as one of the Stygian soldiers turns to look in his direction.
Next, the former gladiator crawls under the wagon, but he makes enough noise to attract a guard. He retreats back to the other side of the wagon and nimbly jumps up on a ledge on the side of the wagon so the guard can't see his legs when looking under the wagon.
Meanwhile, on the roof, the Borderer looks down through the hatch and sees Vanku in the process of stealing the chest of Green Lotus. He also notices the Son of Set rising, ready to strike the young thief. The Borderer gently closes the hatch and hopes the wagon is soundproof. It isn't.
Vanku's screams alert the guards around the caravan, and they turn towards the wagon. The Borderer jumps down from the roof, hitting the ground running and dashes through the space between two wagons. The gladiator takes position just to the left of the gap, and as a Zamorian mercenary comes running out, he sneak attacks and decapitates the unsuspecting guard.
This is where the dung hits the ostritch feather, and chaos erupts. The gladiator sticks to his hiding behind corners and killing soldiers as they come running past tactics, the Borderer makes good use of his Stygian bow and his rapid shot feat, and the Noble, who couldn't sneak past a deaf, blind and dead man if he tried, comes running from his vantage point a ways back and charges into the fray. Things seem to go well for them, but as I tell them a robe-wearing man has emerged from one of the wagons, I could visibly see the players get really nervous.
The gladiator takes a deep breath and decides to charge the poor scholar, using reckless attack and power attack to boost his greatsword's already sick damage rating. The look of glee in the player's eyes when I tell him he seperates the torso from the legs of the sorcerer, killing him instantly, was very rewarding.
Finishing off the rest of the soldiers, the Borderer climbs back up on the big wagon and looks down through the hatch. He sees that the Son of Set has dislocated its jaw and is busy swallowing poor Vanku whole, grins, jumps down and grabs the chest, pets the snake and climbs back up on the roof. And then they run off.
All in all a good session. We've pretty much grasped the rules (we were already familiar with D&D 3.5), and although there was mutterings from the Borderer when he couldn't take a five foot step back and fire his bow to avoid an attack of opportunity, I think we all agree that the changes made from standard d20 really help enhance the game.
Next week they will attempt to brave the Tower of the Elephant. Having a thief along would have been a great help, but somehow things didn't work out that way...
*CONTAINS SPOILERS FOR THE TOWER OF THE ELEPHANT ADVENTURE*
*********************************************************
*********************************************************
**YOU PROBABLY SHOULDN'T READ ON IF YOU'RE A PLAYER AND ARE**
*********GOING TO PLAY THIS ADVENTURE AT SOME POINT*********
*********************************************************
Here is a recap of tonight's Conan session, our second ever. This recap kind of assumes that you're familiar with the published Tower of the Elephant adventure, but if you're not (and don't care about spoilers), the players basically have to steal a chest containing green lotus poison from a big wagon (described as a "house on wheels") which is standing in the middle of a Stygian caravan.
Pretty much all we had time for today was the caravan scenario.
The players (a ruthless Borderer 6 who spent a lot of time fighting in Sukhmet against the Darfari cannibals, a Noble 6 who specializes in wearing lots of armor and fighting from horseback, and a former gladiator (Thief/Barbarian 1/5), all are Nemedians)) decided to go the stealthy route, trying to steal the chest of green lotus poison by sneaking past the guard.
The Borderer crawls his way underneath a wagon, silently moves towards the big wagon, climbs the ladder and disappears onto the roof of the wagon just as one of the Stygian soldiers turns to look in his direction.
Next, the former gladiator crawls under the wagon, but he makes enough noise to attract a guard. He retreats back to the other side of the wagon and nimbly jumps up on a ledge on the side of the wagon so the guard can't see his legs when looking under the wagon.
Meanwhile, on the roof, the Borderer looks down through the hatch and sees Vanku in the process of stealing the chest of Green Lotus. He also notices the Son of Set rising, ready to strike the young thief. The Borderer gently closes the hatch and hopes the wagon is soundproof. It isn't.
Vanku's screams alert the guards around the caravan, and they turn towards the wagon. The Borderer jumps down from the roof, hitting the ground running and dashes through the space between two wagons. The gladiator takes position just to the left of the gap, and as a Zamorian mercenary comes running out, he sneak attacks and decapitates the unsuspecting guard.
This is where the dung hits the ostritch feather, and chaos erupts. The gladiator sticks to his hiding behind corners and killing soldiers as they come running past tactics, the Borderer makes good use of his Stygian bow and his rapid shot feat, and the Noble, who couldn't sneak past a deaf, blind and dead man if he tried, comes running from his vantage point a ways back and charges into the fray. Things seem to go well for them, but as I tell them a robe-wearing man has emerged from one of the wagons, I could visibly see the players get really nervous.
The gladiator takes a deep breath and decides to charge the poor scholar, using reckless attack and power attack to boost his greatsword's already sick damage rating. The look of glee in the player's eyes when I tell him he seperates the torso from the legs of the sorcerer, killing him instantly, was very rewarding.
Finishing off the rest of the soldiers, the Borderer climbs back up on the big wagon and looks down through the hatch. He sees that the Son of Set has dislocated its jaw and is busy swallowing poor Vanku whole, grins, jumps down and grabs the chest, pets the snake and climbs back up on the roof. And then they run off.
All in all a good session. We've pretty much grasped the rules (we were already familiar with D&D 3.5), and although there was mutterings from the Borderer when he couldn't take a five foot step back and fire his bow to avoid an attack of opportunity, I think we all agree that the changes made from standard d20 really help enhance the game.
Next week they will attempt to brave the Tower of the Elephant. Having a thief along would have been a great help, but somehow things didn't work out that way...