So we're about halfway through Mongoose's Traveller license period. Hard to believe it's been that long already! While T5 is getting a lot of eyeballs right now, based on my own experience with it so far (I'm in the beta), I expect that MGT is going to be my core rule set for the foreseeable future. I'm expecting to use T5 as a ref's Lego box, while still running a game that's core MGT with CT and some other MongTrav stuff.
What I'm running right now is MGT core book with bits from other MGT books and a whole lot of CT setting and material in my own TU.
If you had carte blanche to put together a core rulebook reboot, without any of those pesky real world restrictions like schedule and money and availability of the talent, what would you do?
Here are some of my ideas:
Author: Gareth Hanrahan, again.
Book Format: Same as present; hardback full and pocket size.
Cover: Move down the "Traveller Core Rulebook" to just above the "Science Fiction Adventure in the Far Future" (drop the hyphen), change the font to the original LBB font. Then, to differentiate things a bit, put a stripe of illustration about 3/4" from the top edge, 1-1/4" wide, like a window into a larger illo, wraps around the spine and back cover.
Interior design would have the look and feel of a technical trade journal like Semiconductor Engineering, Avionics, or Circuit Cellar.
Rules: as they are now, incorporating all current errata. Some fixes to Psionics.
Add the following to the core rules:
Vehicle and small craft design system
Civilian ships up to 20K with a design system that's a direct subset of HG
Expanded star system/world design (perhaps a simplified version of T5's)
A sample adventure
Some pages of sample patrons, and statted out animal encounters.
Rules quick references on the endleaves--all-inclusive skill list, combat flowchart, task flowchart
Art:
Character Creation: David Redington
Spacecraft: Winchell Chung
Incidental art:Nik Kraakenes
And some others. But high quality stuff.
Include some full page color plates.
That's what comes off the top of my head.
What's would you do?
What I'm running right now is MGT core book with bits from other MGT books and a whole lot of CT setting and material in my own TU.
If you had carte blanche to put together a core rulebook reboot, without any of those pesky real world restrictions like schedule and money and availability of the talent, what would you do?
Here are some of my ideas:
Author: Gareth Hanrahan, again.
Book Format: Same as present; hardback full and pocket size.
Cover: Move down the "Traveller Core Rulebook" to just above the "Science Fiction Adventure in the Far Future" (drop the hyphen), change the font to the original LBB font. Then, to differentiate things a bit, put a stripe of illustration about 3/4" from the top edge, 1-1/4" wide, like a window into a larger illo, wraps around the spine and back cover.
Interior design would have the look and feel of a technical trade journal like Semiconductor Engineering, Avionics, or Circuit Cellar.
Rules: as they are now, incorporating all current errata. Some fixes to Psionics.
Add the following to the core rules:
Vehicle and small craft design system
Civilian ships up to 20K with a design system that's a direct subset of HG
Expanded star system/world design (perhaps a simplified version of T5's)
A sample adventure
Some pages of sample patrons, and statted out animal encounters.
Rules quick references on the endleaves--all-inclusive skill list, combat flowchart, task flowchart
Art:
Character Creation: David Redington
Spacecraft: Winchell Chung
Incidental art:Nik Kraakenes
And some others. But high quality stuff.
Include some full page color plates.
That's what comes off the top of my head.
What's would you do?