Whats with the Armageddon Saggitarius?

Of course :D

I reckon they'd either change their tune and nerf the Sag pronto or Id rapidly ammass quite a fleet of prize ships etc :P

Either way it would be good for me.

Seriously though I just couldnt bring myself to do it, the overpowering stench of cheese would suffocate me :P

ps. as I look at it the early EA doesnt need Sags to win anyway, theyve got Olypus and Novas and those two between them can pour out a fair old bit of hurtage ;)
 
Locutus9956 said:
Seriously though I just couldnt bring myself to do it, the overpowering stench of cheese would suffocate me :P
Yeah, only reason I didn't to it at ITF2 ;)
Although, it might have masked out som eof the other smells in there!!! No named mentioned LOL.
 
I like ACTA but crap like this really makes me lose faith. I wonder how I continue to follow this game in the light of such things as this, the typos, the broken rules and the lack of response from the company.

I've began making my own house rules to try to save this game. I'm a modeler, a gamer and a B5 fan - this should be paradise, but it's a frustrating trial.

They need to get their act together - this board is the best resource Mongoose has but they don't seem to care.
 
Locutus9956 said:
Oh yes that playtest.... dont even get me started. In response to the many games that we have played Mongoose played a single test game against a far from 'normal' fleet (Im not saying whitestar fleet is unfair but its NOT a good testing ground) and decided based on this one game that we were wrong and they were right. Hell the Sag fleet didnt even LOSE the test game.....

If they really think its fair then I wonder how long that attitude would last if I turned up to every tourney Mongoose run from now on with a 10 Sag fleet......

drop the sag down to 2 missiles for and aft and 4 on the sides. Problem solved. Or leave the weapons as they are but drop them to hull 4. Or even give them a special rule like enemies score crits on a 5+ against them due to the loads of missiles stored all over the place. I dont know, exactly but SOMETHING must be done as it stands its just insane.

I can say right now with massive certainty that as it is at the moment, for any future events I run of ACTA, the Saggitarius will be BANNED. And that I admit will completely SCREW early EA in tourney terms, but its the lesser of two evils.


The question I have for Matt is did the Sag fleet load up with Anti-fighter missles to fire at the Whitestars?

However the Flash missle does do a very nice job against whitestars too. ;)

Dave
 
I think he used standard missiles. I would have like to see flash missiles (which are generally considered by many to be flat out superior) but anti-fighter missiles would have been interesting too...

Chern
 
if they want the sagi as a skirmish ship the original SFOS one fits the bill perfectly. the new one is most definately raid and nearly battle level if it had more damage/crew.
 
Why don't we just take over this game and create our own set of "corrected" rules? We could share them online as .pdf's. Give them to Mongoose (proofread for change) to take into V2.

I know there will be debates, but by debate we could solve these problems.

I'm still interested in big ship/critical hit problem which looked solvable by the the "redundancy" rule formerly proposed but not play tested.
 
I still think that AP,DD,P is superior to AP,AF.

But a 36 Flash missle barrage takes a WS right out of the fight.

Basically i have decided that if i would ever happen to go to a tourney of importance (unfortunately small chance around here) id take a fleet of 10 Sags of counters. Until something is done about that ship.

And Early EA still has the Nova which is a good ship. Its not like they need a single overpowered ship.

AND restricting stuff is NOT the way to go, overpowered is overpowered even if you only take it once.

40k is a game based on restrictions for stuff, yet when going overpowered these restrictions dont stop you. So i can take only one, still makes it a munchkin choice.
 
animus said:
What's the fix for the Sag? Up a PL or change something about it? What's the concensus?

arm it with cheese missiles? and I mean the runny french cheeses. (no offemce intended to any french people, but come on, runny cheese?!)
 
Im keeping track of all you nerf herders who want to nerf my lovely Sags, you're all gonna get it, I'll find you and crush you :lol:
 
hiffano said:
animus said:
What's the fix for the Sag? Up a PL or change something about it? What's the concensus?

arm it with cheese missiles? and I mean the runny french cheeses. (no offemce intended to any french people, but come on, runny cheese?!)

Here is an EA warhead, prior to loading into the tube of a SAG

250px-Vacherin_du_haut_Doubs.jpg


I'm sure Tank's Sags use a particualr smelly version of "Camembert de Normandie" :twisted:
 
Tank said:
Im keeping track of all you nerf herders who want to nerf my lovely Sags, you're all gonna get it, I'll find you and crush you :lol:
But if we nerf it, what will you crush us with?
 
only ever used a sag twice... both times the heavy missiles made light work out of anything dumb enough to get close.

Played a game with armageddon rules today. Up untill today i didnt like flash missiles.... this was prior to my Warlock CAF'ing a G'quan and critting it into extinction, the resulting explosion seriously damaged another to ships and took out about 6 fighter flights from both sides.... impressive.

And now i look at the saggitarius (Always used it as raid anyway) and find that its skirmish level and can load up with flash mines?


The Futures Bright....

The Futures cheesy yellow....

:cry: :lol: :cry: :lol:
 
Voronesh said:
AND restricting stuff is NOT the way to go, overpowered is overpowered even if you only take it once.

Compare the Sag to the Missile Hyperion - it's got more AD on the missiles, but no pulse cannon. in terms of raw damage dealing, the Sagg does coem out on top, but only because of the increased range and ability to take missile variants. Not to mention that it's slower, less manouvrable (the missile Hyperion can move enough to definately get an arc in every turn), and it can take less damage.

The ship in and of itself isn't overpowered - it's abusing the ship by taking it 10 times, a situation that would never happen in "real life" that's the problem
 
Yes in RL it would be 20 Omegas bearing down on your little fleet, rite mate?

RL Warfare is anything BUT fair. Its about ambushing the enemy where it hurts, slaughtering his little ships where you can find them, and shove you biggest, baddest warships down his throat.

Now since we have that prep talk out of the way (Yes i know its bad puberty, gangster style, but who cares ^^).

Restricitons is not the way to go. So what the ship is overpowered hugely when taken en masse. Does that make it any less ovberpowered when taking just a single one? Dont think so, your only masking the issue, among other normal ships. Sure in this case synergy does play a little part as well. But if you reduce it to a 0-2 restricted choice, any early era fleet, just has a good always picked choice. And hei my enemy cant complain, cause its already restricted to accounts for its "Slight" brokenness isnt it?

Sry i went a litttle overboard. But restrictions dont solve anything. They just hide the problem. And that isnt the same as solving it.
 
Only if you think there's a problem with the ship design. And like I said, it's actually comprable in sheer power to the Missile Hyperion, which has always been a skirmish choice.
 
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