phild said:
There are energy weapons, but the damage they do is only a little higher than current projectile weapons
I could go on with rationalizations about how people will make weapons just barely powerful enough for the task at hand, then work on making it lighter, smaller, and safer/easier to use but that's just rationalization. The real reason? Bullets are cool. While solid-state is more sound from an engineering point of view, emotionally we like stuff with moving parts that appeals to the lizard brain in us ("ooo...movement!") - the high rate-of-fire of modern day gatling guns is only a secondary reason for why people like them. The main reason is whirling barrels.
That is my honest-to-God conclusion.
People like guns that make a satisfying bang, autofire that lights up the room like a strobelight at a rave, bone-jarring recoil you have to grit your teeth and ride like an electric bull at a rodeo, and uses some powerful mechanical motion to spits out spent brass casings like some Industrial Age engine that manufactures death.
phild said:
There is interstellar trade from the technological heart of the Imperium out to the rim planets - but also the other way, because rich high-tech planets cannot synthesise food but require it to be imported at great expense.
Traveller is the "Age of Sail" in space. Everything else sort of sits uneasily on that foundation. GDW's writers had a great emotional attachment to the period of European colonialism right up to about the First World War and based many of their speculative games on that period.
phild said:
Now this isn't a criticism of the game, because actually this sense of being high tech yet not high tech is part of the charm of the setting, and really distinguishes it from, for example, the likes of Star Trek. But what, therefore, is the functional TL of the Imperium? It feels more like maybe TL9 or 10, with some of the trappings of advanced society but, outside of their spaceships, not a huge amount of really advanced, Arthur C. Clark magic quote-esque, hyper technology.
The typical "mainstream" Imperial world is TL12 I remember reading somewhere. It might have been something GDW said or it might have been some conclusion by players, but TL12 is the TL I see bandied about a lot. Myself, I prefer a more "realistic" TL10-11 (without tiny fusion reactors and grav tech, both of which I think makes stuff too easy).
A couple of other observations I've made about Traveller:
- The Traveller TL scale isn't linear in progression. The differences between TLs become successively smaller and more incremental in nature the higher in TL you go. The early TLs are quantum leaps in ability and improvement. The differences between TL13 and TL14 are pretty much purely incremental. It would be like saying that Nvidia moves from 7700 series cards to 8700 series cards, Nvidia has gone from TL13 to TL14. There's some bigger leaps once you get out to TL16, but there's definitely a dead-zone between like TL12-15.
- Traveller, despite its aura of "hard sci-fi" that many people would like to give it, is a space opera universe. It has more to do with Firefly (with many suspecting that Wheldon was probably a Traveller player), Star Wars, and Star Trek than 2001. This is important to remember because it means that stories drive the tech, not the other way around. Specifically, Traveller was pretty strongly designed to simulate the "Age of Sail" in space. If you feel that Traveller isn't high-tech, it's because it isn't.
- Traveller's writers, like most people, found it very difficult to imagine the future. They kept falling back to familiar things in everyday life or history, dressing it up a bit so it looks like the future, and calling it a day.