What kind of books do you wish next for Conan 2E

What kind of books do you wish next for Conan 2E

  • Regional sourcebooks

    Votes: 0 0.0%
  • Short adventures or adventures books

    Votes: 0 0.0%
  • Campaigns

    Votes: 0 0.0%
  • Rules stuff (like class books, secrets of skelos, etc.)

    Votes: 0 0.0%
  • Others (please explain)

    Votes: 0 0.0%

  • Total voters
    0
Vortigern said:
I for one abhor written adventures as anything other than inspiration and examples of how the game is intended to flow. Beyond that, I find them mostly a waste of my time in as much as I can apply them to my games.

I feel the same way.
 
Der Rote Baron said:
my prefering of a linkage of source material and adventures like the "Across Thunder River" which I am currently gming for my group with mcuh enjoyment on both sides of the gm-screen.

Thank you! That was (by far) my favourite adventure I had written. (I was told to stop writing them that way, though, which is why I stopped including them in the books).

Anyway, I really liked that adventure and am pleased as punch you guys are enjoying it.
 
VincentDarlage said:
Strom said:
I said it before, but a Vincent Darlage Age of Conan story would be very cool, btw.

I think I could write a pretty good one, but I am not sure who to ask about that.

I'm not sure if CPI will do another Age of Conan series. My guess is they will continue the format as the movie gets closer. I'll dig around and get back to you. 8)
 
Vortigern wrote:
I for one abhor written adventures as anything other than inspiration and examples of how the game is intended to flow. Beyond that, I find them mostly a waste of my time in as much as I can apply them to my games.

Personally, I like written adventures, although I rarely use them as written. For me, they are as much a source of inspiration as cultural sourcebooks.
I like to take a basic plot here, an encounter or two there and some maps elsewhere. I tend to think that many brains got more ideas than just one and that gaming material is made to be adapted to your own style of play. I pick information from many game systems or editors. I think it allows me to put more variety in my campaign than I would if I was just running homebrew adventures.
 
VincentDarlage said:
Der Rote Baron said:
my prefering of a linkage of source material and adventures like the "Across Thunder River" which I am currently gming for my group with mcuh enjoyment on both sides of the gm-screen.

Thank you! That was (by far) my favourite adventure I had written. (I was told to stop writing them that way, though, which is why I stopped including them in the books).

Anyway, I really liked that adventure and am pleased as punch you guys are enjoying it.
BTW Vincent, if you could convince Mongoose to put one 20-40 pages adventures in each regional book it would be great, especially to underline what you mentioned above, that is using details of descriptions to include it in the adventure.
 
The King is right. Thunder River is one the most popular book of the line. I guess the adventure has much to do with it.
 
This is what I wanted to say: One, maybe two adventure that put all the information odf the sourcebook to good use.

Let's take "Across Thunder River" as a good example and let's do it from the top down starting with the adventure.
What do we have?
1) An attack on Schohira - Well, we have lots of information about the Westermarck provinces and Schohira in the sourcebook. Only thing missing is a map of Schondara which is too bad because we have maps of other forts and towns that aren't featured in the adventure. If this sourcebook is ever going for a reprint I would propose to include a map of Schondara because that town is part of the adventure.
2) Lots of interaction with pictish warriors and their fighting style - The sourcebook is boasting a whole lot of information about pictish tactics and the warrior's mindset that might seem alien and ineffective or cowardly to players and pcs alike, but it is good pictish custom and gives a very good impression about the enemy they fught here (no, not just orcs with different names or Zingarian bandits with less armor and a funny haircut).
3) There are many tribes of picts. Yes, so we do not only encounter one tribe in the adventure but at the very least two, actually many, many more (as soon as the pcs travel).
4) There is vile magic and outlandish pictish monsters. - In the sourcebook!
5) Enter the druids! - The sourcebook features in a smaller part information about the mysterious Ligureans. So, they are in the adventure too.
6) Picts are cruel! - Boy, do we have first hand proof of that in the adventure!
7) Beware of the picts if they ever unit! - All in the background information.
8 ) Rescue the Westermarck provinces! - Hopefully the pcs can do that - like Conan! Background info about his exploits and more is in the sourcebook.

So the adventure puts the sourcebook part to top-notch use. Most of the information given is directly relevant for the adventure and the rest gives good background information.
No adventure can address everything (without becoming a hotch-potch of randowm encounters), so I'd say:
It is just one map short (it is easy to use a different one given in the book though with no harm for the adventure - just cahnge the name). And otherwise I cannot find a single flaw in it. Every important character ha s a write-up including background info and motivation and all the minor characters are based on the templates in the book (one for most of the tribes and some generic picts) - PERFECT!

I'd like to see more adevnture-sourcebooks like this.

Or maybe aven a book called "Adventures of the Hyborian Age", a compilation of adventures - one for each sourcebook out already or one for each country/ region. As an "add-on" to the sourcebooks.

What do you think?
 
VincentDarlage said:
Strom said:
I said it before, but a Vincent Darlage Age of Conan story would be very cool, btw.

I think I could write a pretty good one, but I am not sure who to ask about that.

Vincent, may be you should contact Funcom. They are developping AoC and may know the right person to contact.

W.
 
VincentDarlage said:
Der Rote Baron said:
my prefering of a linkage of source material and adventures like the "Across Thunder River" which I am currently gming for my group with mcuh enjoyment on both sides of the gm-screen.

Thank you! That was (by far) my favourite adventure I had written. (I was told to stop writing them that way, though, which is why I stopped including them in the books).

Is it just me or Mongoose is always trying to take the worst decision ?
May be we should start petitioning MG so that we can see more of your work, and in the way you think it should be.

W.
 
I think being vocal about here on the boards should do the trick. I am pretty sure that they keep an eye on the posts and that, for instance, a pretty widestread disfavour of the new binding, of non-colour books and the wishes of people to have adventures included in sourcebooks do not go totally unnoticed.

I am not "petitioning" a gaming company:
So far I was pretty pleased and bought their products (Conan, non-Glorantha RQ, Slaine, Judge Dredd mostly).
If they continue to lower the quality of the books (that does NOT imply that they are publishing crap now, but the thing with the binding and the lack of colour in main rulebooks) then I will see if I am still as enthusiastic.
Right now I am still okay.

And paaleeeze don't read more into my words:
This is no name-calling, bad-bad-Mongoosians-taking-away-my-binding-and-color-boohooo-BS, I just compare editions of the same company and Conan 1st edition was nicer and worth every penny, and Conan second edition has more content, costs less but is not as much eye candy as the first and I am watching out that I don't strain the binding to much - some people already collect pages from the floor, so I've heard.

So, Mongoosians, see if it would not be possible to go back to the old binding and publishing standard - or offer "special editions" for people who like their books in full color and cahrge more (but please tell us before that there will be a special edition because mad as I am I would not buy a book twice).

If I take a look at this discussion so far I see that the "Adventure!" and "Sourcebooks!" could pretty much agree on sourcebooks including adventures.

I would actually prefer that over "just adventures".
 
I'd love to see a detailed look at the races of the Hyborian Age myself - Instead of the little blocks of text we get in the rulebooks - a more detailed look at individual features both social and physical. Some nice full color Quilliams paintings of each (or get the Dark Horse guys involved), as well as info on technology/weaponry and fighting techniques and such possessed by each race. Maybe a better idea of how they mirror the real world, and also how they differ.

we all know Akbitanian steel is best, but how do their weapons differ in appearance? What sort of blade would a Khitai soldier carry? They can't all be scholars.

I'd gobble this stuff up.
 
VirtualMachine said:
I'd love to see a detailed look at the races of the Hyborian Age myself - Instead of the little blocks of text we get in the rulebooks - a more detailed look at individual features both social and physical.
There should be Player's Guide to the Hyborian Age for this.
 
VirtualMachine said:
I'd love to see a detailed look at the races of the Hyborian Age myself - Instead of the little blocks of text we get in the rulebooks - a more detailed look at individual features both social and physical. Some nice full color Quilliams paintings of each (or get the Dark Horse guys involved), as well as info on technology/weaponry and fighting techniques and such possessed by each race. Maybe a better idea of how they mirror the real world, and also how they differ.

we all know Akbitanian steel is best, but how do their weapons differ in appearance? What sort of blade would a Khitai soldier carry? They can't all be scholars.

I'd gobble this stuff up.

The Hyboria's F series pretty much does this.
 
VincentDarlage said:
VirtualMachine said:
I'd love to see a detailed look at the races of the Hyborian Age myself - Instead of the little blocks of text we get in the rulebooks - a more detailed look at individual features both social and physical. Some nice full color Quilliams paintings of each (or get the Dark Horse guys involved), as well as info on technology/weaponry and fighting techniques and such possessed by each race. Maybe a better idea of how they mirror the real world, and also how they differ.

we all know Akbitanian steel is best, but how do their weapons differ in appearance? What sort of blade would a Khitai soldier carry? They can't all be scholars.

I'd gobble this stuff up.

The Hyboria's F series pretty much does this.

I guess i'll have to take a look then !

Cheers.
 
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