Hi !
HAven't played RQ for a long time (since RQ3 French version specifically) and I am very glad to see MRQ coming out. Can't wait for the Companion and the Glorantha 2nd Age previews look fantastic.
Now, one thing is "bothering" me in the new rules (I am past the whole 100%+_ skill and weapon combat tables, those can be fixed by minor house adaptations). In the Combat section, talking about the Strike Rank (now simplified to an initative system), you do indicate that a Slower weapon will affect the SR of the attacker.
Now, maybe I missed a paragraph in the rules, but nowhere did I find any system to deal with the bigger/slower weapons and the impact on speed/initiative that they have.
In effect, and if I read correctly the current rules, a GreatSword (2D8 dmg) is just as easy to handle than a 1h Light Mace (1D6) as long as you have the Str and Dex requirements covered (13/11 in the first case, 7/7 in the second).
This seems like a major departure (again, unless I have missed something) from the RQ rules and their SRM (Strike Rank Modifier).
Without going back to the same complexity, maybe we can find a good middle ground ? Because as it is, I expect players to rapidly find this out and max their dex/Str reqs, soon to see groups only equipped with Great Swords and Great Axes and fights that last the whole of 1 swing...
There's got to be a reason to use 1H + shield !![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(for now I am considering removing one combat action for people using weapons of Enc 4 and above, thinking of extending that to Enc 3 and above actually).
P.S: I also noticecd in the basic rules that the Sky Bolt spell is associated to the Chaos Rune(why not Air?), while in the cult description the spell is associated with the God of Storms (Hello Orlanth), major ennemy of all things .. chaos.
Error ? Runes do not follow the same pattern as pantheons and a character associated with a pantheon ennemy of chaos could use a chaos rune without problem ?)
HAven't played RQ for a long time (since RQ3 French version specifically) and I am very glad to see MRQ coming out. Can't wait for the Companion and the Glorantha 2nd Age previews look fantastic.
Now, one thing is "bothering" me in the new rules (I am past the whole 100%+_ skill and weapon combat tables, those can be fixed by minor house adaptations). In the Combat section, talking about the Strike Rank (now simplified to an initative system), you do indicate that a Slower weapon will affect the SR of the attacker.
Now, maybe I missed a paragraph in the rules, but nowhere did I find any system to deal with the bigger/slower weapons and the impact on speed/initiative that they have.
In effect, and if I read correctly the current rules, a GreatSword (2D8 dmg) is just as easy to handle than a 1h Light Mace (1D6) as long as you have the Str and Dex requirements covered (13/11 in the first case, 7/7 in the second).
This seems like a major departure (again, unless I have missed something) from the RQ rules and their SRM (Strike Rank Modifier).
Without going back to the same complexity, maybe we can find a good middle ground ? Because as it is, I expect players to rapidly find this out and max their dex/Str reqs, soon to see groups only equipped with Great Swords and Great Axes and fights that last the whole of 1 swing...
There's got to be a reason to use 1H + shield !
(for now I am considering removing one combat action for people using weapons of Enc 4 and above, thinking of extending that to Enc 3 and above actually).
P.S: I also noticecd in the basic rules that the Sky Bolt spell is associated to the Chaos Rune(why not Air?), while in the cult description the spell is associated with the God of Storms (Hello Orlanth), major ennemy of all things .. chaos.
Error ? Runes do not follow the same pattern as pantheons and a character associated with a pantheon ennemy of chaos could use a chaos rune without problem ?)