A
Anonymous
Guest
Has Anyone got a good set of Tables to simulate Weather and it's effects ?
There are times when the climate and local weather can have a significant influence on the PC's (personally) or the path of an adventure (literally).
The aim is to present the 'feel' of the environ, to make players aware of little practicalities. There are effects on hunting/ foraging, fighting (Wearing thick furs, or battling foes in the scorching sands), etc.
I don't want to be petty - just looking for some 'colour' and challenge; after all, We reward our players for completing tasks creatively (EP's)
I have been reading some recent commentary on Campaigns in the Northern Lands (Nordheim, etc), and have just had my players dealing with travel across the major deserts in the Eastern regions.
I had a wonderful 'old' chart from the Greyhawk Campaign once ...
Could be significant when PC's are in seabourne adventures as well. I think that there's some Weather Magic in the Pirate Isles book.
There are times when the climate and local weather can have a significant influence on the PC's (personally) or the path of an adventure (literally).
The aim is to present the 'feel' of the environ, to make players aware of little practicalities. There are effects on hunting/ foraging, fighting (Wearing thick furs, or battling foes in the scorching sands), etc.
I don't want to be petty - just looking for some 'colour' and challenge; after all, We reward our players for completing tasks creatively (EP's)
I have been reading some recent commentary on Campaigns in the Northern Lands (Nordheim, etc), and have just had my players dealing with travel across the major deserts in the Eastern regions.
I had a wonderful 'old' chart from the Greyhawk Campaign once ...
Could be significant when PC's are in seabourne adventures as well. I think that there's some Weather Magic in the Pirate Isles book.