Supplement Four
Mongoose
Let's talk about how using a weapon with reach (10' attack radius instead of a 5' attack radius) can be a tactical advantage.
Thoughts?
Thoughts?
Oly said:The downside, and it's a huge downside, is that you can't attack someone next to you.
Vortigern said:Personally I find the entire 'can't attack adjacent' rule rather cumbersome and unrealistic. That is one of the rules I think serves more of a 'game balance' function rather than any simulationist purpose.
Majestic7 said:Vortigern said:Haha, you really, really can't use words "simulationism" and "D20/D&D" in the same sentence without it sounding absurd, you know. For pikes and such it makes sense but for long spears, yeah, it is stretched. Something like -4 to hit too close should be enough.
Majestic7 said:Haha, you really, really can't use words "simulationism" and "D20/D&D" in the same sentence without it sounding absurd, you know.
By the rules I believe you can do this, but the guy you're attacking will be granted the benefit of cover because your ally is in the way (a +4 Defense bonus).Oly said:Something that I don't believe is explicitly stated in the rules but I'd allow is having an ally in front of you. That allows for things such as two ranks of soldiers with the first having swords and the second attacking "through" them with long pikes/spears.
Trodax said:By the rules I believe you can do this, but the guy you're attacking will be granted the benefit of cover because your ally is in the way (a +4 Defense bonus).Oly said:Something that I don't believe is explicitly stated in the rules but I'd allow is having an ally in front of you. That allows for things such as two ranks of soldiers with the first having swords and the second attacking "through" them with long pikes/spears.
maladaar said:Here is one place it states that reach weapons cannot attack adjacent squares.
http://www.d20srd.org/srd/equipment/weapons.htm#reachWeapons
You can also look at page 143 of Conan RPG 2e under Melee and Ranged Weapons. Look at the italics (Reach Weapons paragraph). It is explicitly stated.
Vortigern said:Personally I find the entire 'can't attack adjacent' rule rather cumbersome and unrealistic. That is one of the rules I think serves more of a 'game balance' function rather than any simulationist purpose.
maladaar said:You can also look at page 143 of Conan RPG 2e under Melee and Ranged Weapons. Look at the italics (Reach Weapons paragraph). It is explicitly stated.
Supplement Four said:So, how does one fight with a reach weapon, then? He is forced to continually take his five foot step?
Makes sense, I guess. It costs you movement to use the weapon--maybe because its so unwieldy?