travchao999 said:When this is all finished, how will it be distributed? Also, where did all those weapons come from? Central Supply?
This will all appear in Mercenary 2. The table contains the source of where each weapon comes from (last column).
travchao999 said:When this is all finished, how will it be distributed? Also, where did all those weapons come from? Central Supply?
Dracous said:Case 1. We cannot have 10 ton fighters vs aircraft. The TL9 Junk fighter (Traders and gunboats?) is going to wipe out the entire combined air forces of our 2014 Earth. No aircraft weapon can damage it, but the Junk fighter is going knock them out of the sky. Aircraft do not have a chance. The Earths armies will have no chance. The Navies will have a tough time.
This just doesn't feel Right. My players are going to have a hard time with the idea that a single 10 ton fighter can conquer the Earth.
Dracous said:Case 2. A starship missile, (non-nuclear), will count as a star ship weapon. It will therefore be a DD on a vehicle. Raises the question about why a starship weapon warhead is DD, but a artillery or missile weapon with a similar sized warhead is not.
Dracous said:Case 3. The Sandcaster. It is now a DD weapon vs vehicles. A blast of sand that ignores amour and inflicts 10 points of damage. My heavily armored TL15 grav tank is going to be torn apart by a TL7 sandcaster. I would need a good solid explanation of that one.
Dracous said:Case 4. TL5 Tiger tanks vs unarmored spaceships. I want my players flying a free trader to be concerned about the weaponry on a tank. It may be a slight concern, but I want to give them pause... I don't want them feeling invulnerable to those low tech fighting vehicles. I think this allows for better game play.
msprange said:Oh, and DD weapons no longer automatically ignore armour (though they tend to have high AP scores). That should lay some worries to bed, at least![]()
Nerhesi said:Ok then let's see those values. Just gotta test them to make sure they're not crazy low or high. I've got some scenarios set up already (TL 13, 14 and 15 battle dress/vehicles in similar and dissimilar combat).
msprange said:Nerhesi said:Ok then let's see those values. Just gotta test them to make sure they're not crazy low or high. I've got some scenarios set up already (TL 13, 14 and 15 battle dress/vehicles in similar and dissimilar combat).
FGMP 14-16 are all 2DD, with APs 50, 60 and 80 respectively.
Fusion X and Y both 2DD with AP 80 and 100
Fusion Z, 3DD AP 150
PGMP 12-14 all 1DD, AP 30, 40 and 50
Plasma A and B both 1DD, AP 50 and 60
Plasma C 2DD, AP 80
There are others, as you know, but they are all based around these weapons. Should be enough for you to start flinging high-powered weaponry around with battle dress![]()
Nerhesi said:Hold up!!! Possible big issue...
We are now allowing the support/semi-mechanized ground weapons do significant starship damage.
Look at smallcraft rules, they can carry "anti-personal" weapons, and some do (like a pair of pgmp-14s).
See the problem? My 40 ton fighter normally carries a nice particle beam for example, and like 5 pgmp 14s - which previously were ignored for starship damage.
mr31337 said:Adding qualifiers to DD attributes doesn't truly make them work, but it may make them work less badly.
mr31337 said:Why publish patched rules at all? The majority of people here seem to be against it.
Nerhesi said:Hold up!!! Possible big issue...
Nerhesi said:Page 34, Traders and Gunboats example:
Superiority fighter carries 4 PGMPs, so that effectively almost triples it's space combat firepower.
Nerhesi said:I would think your best bet is a simple text box indicating that "for the purposes of small craft construction, DD weapons are not personal-scale and may not be mounted as such".
Nerhesi said:While I agree with the abstraction your making, that wouldn't be the case rules-wise.
sideranautae said:Nerhesi said:While I agree with the abstraction your making, that wouldn't be the case rules-wise.
So, what would happen if someone mounted one? It would refuse to fire?
Nerhesi said:No, you just can't mount it in the first place in a "personal-mount".