msprange said:
Remember you are scaling upwards, so Effect will count.
However, yes, the Ground Car (and similar vehicles) probably has too much armour.
This problem can be approached in two ways (damage vs. Armour) so would be _very_ interested in hearing what people think both should be.
Scaling damage I would think is the problem Matt - I'm afraid Matthew that the vehicle damage under the new system is running away a bit... Previously some massive fusion top of the line gun would do 28d6 or 30d6, but against (up to) 150 armour max (vehicle rules). Now i'm seeing the APC has 15 armour or so, yet we still have DD in
vehicle scale! so weapons can do up to like 180 with 3DD!!! I think we need to be real careful with damage scaling and it running away...
Currently (MGT2) the PGMP/FGMP are doing 1d6/2d6 + effect vs vehicles.
However, the vehicle weapons do 1DD to 3DD vehicle scale!! This naturally, I assume, will be fired upon vehicles which have up to 150 armour at TL15 - allowing us to avoid that age old problem of "why is my TL15 40 ton tank, any less armoured than a spacecraft of the same size?" - seamless transition. 150 vehicle armor = 15 armour spacecraft yay!"
However... because of the way we've set up traveller and vehicle damage scales.... the battle dress PGMPs and FGMPs will now never do damage to any vehicle with above 15 or 16 armour.. thats an APV, not even a tank or an advanced grav tank!! You can't drop down armour on vehicles either, because you have vehicle weapons doing 1DD and 3DD (so up to 180!!!), and you want vehicle-spacecraft systems to be seamless, so they need up to TLx100 armour...
Hence conundrum!
Eureka (sorry - just occurred to me now) The fix: Traveler and Vehicle scale should be on the same damage values. Have two scales for
damage- Traveller and Spacecraft. That way you can very easily balance the damage between personal and vehicle scale, AND still have seamless integration with spacecraft weapons and armor. You can still have 3 scales for
to-hit modifiers (-2 and -4 as you aim at smaller things).
This basically grabs what worked in MGT1 (damage across vehicles and personal scale) and streamlines it with spacecraft armor/damage (divide damage done to spacecraft by 10, multiple damage by spacecraft weapons by 10)