Even if it were possible, a short training course would be much less ex-zace66 said:Can you stick an expert vac suit program in a vacc suit so that those people with no ability to use one can then use it?
zace66 said:Ah but a person having done 6 terms and doesnt have vacc suit 0 needs t have 10+ weeks training (or there abouts) just to learn how to put a vacc suit on!
Charakan said:As for the ten weeks well I don't know how much time astronauts have to train for operating a space suit and zero-g training, maybe any former NASA employees or cosmonauts amongst the commubity can enlighten us. Though I'd think that a Traveller Vacc suit is a bit more user friendly than a present day one.
Charakan said:Though I'd think that a Traveller Vacc suit is a bit more user friendly than a present day one.
AndrewW said:Charakan said:As for the ten weeks well I don't know how much time astronauts have to train for operating a space suit and zero-g training, maybe any former NASA employees or cosmonauts amongst the commubity can enlighten us. Though I'd think that a Traveller Vacc suit is a bit more user friendly than a present day one.
Now don't forget taikonaut's.
EDG said:Charakan said:It's not so much the Vacc Suit that's the problem, it's working in zero-G. Without gravity, you basically have to re-learn everything about how to move, what happens when you let go of things, mass vs inertia etc.
The Vacc Suit skill allows a character to wear and operate spacesuits and environmental suits. If the character does not have the requisite Vacc Suit skill for the suit he is wearing, he suffers a –2 DM to all skill checks made while wearing a suit for each missing level.
Having the Zero-G skill means the character is adept at moving around in micro-gravity environments and freefall. A character without the Zero-G skill suffers a –2 DM to all checks made in free-fall.
DickTurpin said:There is no need to adjust the difficulty, the rules already handle the problem. From the Skills list of the SRD:
The Vacc Suit skill allows a character to wear and operate spacesuits and environmental suits. If the character does not have the requisite Vacc Suit skill for the suit he is wearing, he suffers a –2 DM to all skill checks made while wearing a suit for each missing level.
And no Zero-G skill has its own penalty:
Having the Zero-G skill means the character is adept at moving around in micro-gravity environments and freefall. A character without the Zero-G skill suffers a –2 DM to all checks made in free-fall.
Treebore said:I believe that -2 DM mentioned above is in addition to the general -3 for not having a particular skill for the job.
For basic Vacc suits you need a skill of 1 at TL 8 to 11, at TL 12 the required skill becomes 0.
For Hostile Environment Vacc Suits the required skill is 2 from TL 8 to 11, then skill 1 is required from TL 12 to 14.
So to me that -2 comes into play when you have the skill, but not at the right level.
If you don't have the skill it goes from a 10+ to an effective 13+, then add any - DM's for not having the appropriate level of skill.
So if you do not have the hostile Environment Vacc suit skill and you put on a suit and go into space, your dead. Since you would effectively be at a -7 DM with the base roll needed being 10+.
That is how I interpreted it at least.
Treebore said:Space is harsh.
Treebore said:They spend more than a 100 hours just practicing their space walks:
http://spaceflight.nasa.gov/shuttle/support/training/isstraining/eva.html
So cutting it from 10 weeks to 3 weeks would probably work.